Author Topic: F.E.A.R. mod v1.3  (Read 22903 times)

0 Members and 1 Guest are viewing this topic.

Offline xtishereb

  • Flagrunner
  • ****
  • Posts: 908
  • I swear, my chainsaw killed you on its own.
Re: F.E.A.R. mod (v1.3)
« Reply #20 on: September 24, 2006, 06:47:53 pm »
This mod is even more awesome. Graphics and sounds are excellent, and the new interface pictures rule. If you haven't downloaded it yet you don't deserve to read this forum.
<3*xwd
love conquers all

Offline HerGatiox

  • Major(1)
  • Posts: 34
Re: F.E.A.R. mod v1.3 (Updating in progress, irregularly)
« Reply #21 on: July 15, 2007, 07:52:40 am »
i cant download this, why? File delete, why? File too old.
Get this for some beter upload
Image removed, please read the forum rules.

Offline Henito Kisou

  • Flagrunner
  • ****
  • Posts: 867
  • Cursed Mind
    • Me on deviantART
Re: F.E.A.R. mod v1.3 (Updating in progress, irregularly)
« Reply #22 on: July 15, 2007, 03:52:08 pm »
Quote
i cant download this, why? File delete, why? File too old.
Get this for some beter upload
WTF?!
I dont known, what you mean.
http://www.speedyshare.com/988958274.html
-this still working
http://files.filefront.com/fearmodv13rar/;5996166;;/fileinfo.html
-this still working
Erm, If you really cant DL, here's third download:
http://soldat.planets.gamespy.com/index.php?action=mod_view&id=197
For Mod
http://soldat.planets.gamespy.com/index.php?action=mod_view&id=327
For ASP Patch
---
Last part of post is progress of remaking/upgrading mod, so it's different than downloadable version.
Because guns are bigger at weapons-menu on incoming version, I try make bigger back.bmp for interface, so dont tell me about xx pixels tail and too big guns, when you not replaced back.bmp to file from mod.
« Last Edit: July 15, 2007, 05:09:38 pm by Henito Kisou »

Offline -Skykanden-

  • Flamebow Warrior
  • *****
  • Posts: 3065
  • Hallowed be my name
Re: F.E.A.R. mod v1.3 (Updating in progress, irregularly)
« Reply #23 on: July 15, 2007, 04:41:16 pm »
You will continue upgrading the mod henito? It will be really good if you continue by that way!

Offline Henito Kisou

  • Flagrunner
  • ****
  • Posts: 867
  • Cursed Mind
    • Me on deviantART
Re: F.E.A.R. mod v1.3 (Updating in progress, irregularly)
« Reply #24 on: July 15, 2007, 05:14:41 pm »
I always upgrading my mods, rarely/lazy but I updating, I just always want make it prefect. This next version will be weapons+interface+gosteks+bonuses update, and finally with music modules, but without map (later do this part) as Extraction Point edition.

Offline JoeCool

  • Major(1)
  • Posts: 35
  • Watdfuxup?
Re: F.E.A.R. mod v1.3 (Updating in progress, irregularly)
« Reply #25 on: July 24, 2007, 11:37:08 am »
the weapon interfaces look more accurate than in your first one...so keep up the good work!
 (ps. how the heck is the remote mine supposed to work???)
[ban] TEH NOOBS

Offline Henito Kisou

  • Flagrunner
  • ****
  • Posts: 867
  • Cursed Mind
    • Me on deviantART
Re: F.E.A.R. mod v1.3 (Updating in progress, irregularly)
« Reply #26 on: July 24, 2007, 01:06:01 pm »
Mines are cluster grenades because delay time and specific sound before explode. Remote bomb will be like normal chainsaw but improved little as weapon for close contact, close detonation, just throw and detonate in same time by throw and explosion sounds mixed, changed rate, interval fire and ammo and nice animation showing explosion as chainsaw fire. I do in that way because I hate suicide weapons as replacement for chainsaw, so this can be better for me. Btw, few weapons will be smaller than rest because sizes (details) of another, look at G2A2 or HV to get what I mean, details to almost single screw at weapon (like original weapon images, photorealistic but drawed manually with my style), so ASP and upcoming RPLĀ  can be little strange. Last... original MOD-3 triple rocket launcher is bigger than Law slot and I cant make smaller because I want keep all details as it's possible. This can be fixed by longer back.bmp, but this been writed in another post there.
« Last Edit: July 24, 2007, 01:18:19 pm by Henito Kisou »

Offline HerGatiox

  • Major(1)
  • Posts: 34
Re: F.E.A.R. mod v1.3 (Updating in progress, irregularly)
« Reply #27 on: July 31, 2007, 03:30:18 am »
Explosion is (for me) suck ;/
Image removed, please read the forum rules.

Offline wolfbr

  • Camper
  • ***
  • Posts: 269
  • HurBaN NinJa(Ninja hurbano), the power of Thunders
Re: F.E.A.R. mod v1.3 (Updating in progress, irregularly)
« Reply #28 on: July 31, 2007, 11:29:50 am »
the weapons = very nice, please add more blood  [saw] 8)

Offline ace

  • Soldier
  • **
  • Posts: 142
  • Known as AFX.
    • My website :3
Re: F.E.A.R. mod v1.3 (Updating in progress, irregularly)
« Reply #29 on: August 01, 2007, 12:53:35 am »
how did you get the skin for alma colour on MS Paint?


Offline Henito Kisou

  • Flagrunner
  • ****
  • Posts: 867
  • Cursed Mind
    • Me on deviantART
Re: F.E.A.R. mod v1.3 (Updating in progress, irregularly)
« Reply #30 on: August 01, 2007, 08:09:14 am »
Quote
how did you get the skin for alma colour on MS Paint?
From my mind and memory? :P Anyway, at this PC I dont have all files, so weap-menu isn't complete, here's reason, why ASP can't be bigger - to prevent overlapping.

Offline -Skykanden-

  • Flamebow Warrior
  • *****
  • Posts: 3065
  • Hallowed be my name
Re: F.E.A.R. mod v1.3 (Updating in progress, irregularly)
« Reply #31 on: August 01, 2007, 08:25:16 am »
The penetrator is a automatic gun... no?

 I really like the destroyer and the type 7

good job

Offline Henito Kisou

  • Flagrunner
  • ****
  • Posts: 867
  • Cursed Mind
    • Me on deviantART
Re: F.E.A.R. mod v1.3 (Updating in progress, irregularly)
« Reply #32 on: August 01, 2007, 08:37:19 am »
No, penetrator is single fire-mode gun like Ruger in default Soldat and have simliliar interval beween shots.

Quote
The Penatrator is an excellent weapon in any situation. Firing spikes at your opponents and literally nailing them to walls, it packs a punch. It will kill any unarmored oppenent with a headshot, and pierce armor fairly well. When using the zoom feature and aiming at a pedestrian enemy's head, you are basically ensuring one more kill. With a good sized clip and a good firing rate, this weapon has almost no real downsides.


Name of minigun is: TG-2A Minigun
« Last Edit: August 01, 2007, 08:39:09 am by Henito Kisou »

Offline FEAR

  • Major(1)
  • Posts: 10
  • Do You Know The True Meening Of Fear?
Re: F.E.A.R. mod v1.3 (Updating in progress, irregularly)
« Reply #33 on: August 05, 2007, 12:57:18 am »
YOUR MY HERO!

One image, no larger than this.

Offline Henito Kisou

  • Flagrunner
  • ****
  • Posts: 867
  • Cursed Mind
    • Me on deviantART
Re: F.E.A.R. XP Mod Coming Soon...
« Reply #34 on: March 07, 2009, 04:37:10 pm »
Just wanted to announce that F.E.A.R. mod soon (few months) will be updated.
Most time consuming are Interface guns (as always), also in-game graphics.

Initial weapons-setup:

1: LP4 Lightning
2: RPL SMG
3: ASP SAR
4: G2A2 Assault
5: VK-12
6: HV Penetrator
7: K3-BT GL
8: Type-7
9: VES Advanced
0: TG-2A Minigun
---
USSocom: AT-14 Pistol
Knife: M77 Remote
Chainsaw: Type-12
Law: MOD-3 RL
Flamer: Pyrokinesis
Rambo Bow: HV 10mm
Flamed Arrows: HV Explosive
M2: AP-5 Deployable Turret

Some SS (fearmodxp-r6):





For latest test release, you can go here or here.

Finished interface attached below.
« Last Edit: March 07, 2009, 04:39:10 pm by Henito Kisou »

DarkCrusade

  • Guest
Re: F.E.A.R. mod v1.3
« Reply #35 on: March 07, 2009, 04:44:27 pm »
Ah, nice to see you complete that mod, will be cool like I see ;D

EDIT: may I suggest to bring some more lines of lime above the knife? It would look more better with some more space
« Last Edit: March 08, 2009, 05:39:29 am by DarkCrusade »