Author Topic: ctf_HighVoltage  (Read 910 times)

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Offline kvachu

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ctf_HighVoltage
« on: March 15, 2009, 01:02:39 am »
ctf_HighVoltage

By kvachu
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Small map with typical layout.


(^Click To Enlarge^)

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This map is hosted by jrgp's Soldat Mapping Showcase

Offline scarface09

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Re: ctf_HighVoltage
« Reply #1 on: March 15, 2009, 02:37:02 am »
Looks alright...there really isn't a proper middle route...standard type of map to my knowledge. The theme looks simmilar to another map which I can't quiet put my finger on.
Football is the other face of the world. If you don't like it, then you can get the hell out!

Offline Suowarrior

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Re: ctf_HighVoltage
« Reply #2 on: March 15, 2009, 02:52:42 am »
Looking for maptest, could be intensively fun at 3on3. I can't recommend using these scenery "bridges" as normal polygons. Players are used to with thing that you can shoot through scenery bridge. Also when you are using lights, good basic rule is to use them less than 30% opacity. When you use it full opacity, it looks bad and the real light can't really look like that (it's shining too much in background). There you have also light + dark polygon, to my knowledge, it should be something else.
« Last Edit: March 15, 2009, 02:55:29 am by Suowarrior »

Offline kvachu

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Re: ctf_HighVoltage
« Reply #3 on: March 15, 2009, 03:36:06 am »
Yes, if about those lights. I just forgot to decrease opacity. Now updated to exactly 30%.
If about bridge. I know, I know, there are some rules, but what they say rules are for breaking them. =P SuoW try to look at the map in different way, simpler way. Still I appreciate Your advices.

Offline zakath

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Re: ctf_HighVoltage
« Reply #4 on: March 16, 2009, 01:45:58 pm »
after playing it at #soldat.mapping I must say map is fun although a bit stiff(meaning weapons like mp5/m79/spas are the way to go)

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