Poll

Do you want from me to continue building this RP?

Yes
15 (55.6%)
Not
12 (44.4%)

Total Members Voted: 27

Author Topic: Soldat "Real Life"  (Read 11909 times)

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Offline King_Of_Pain

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Re: Soldat "Real Life"
« Reply #60 on: August 03, 2007, 05:03:53 pm »
Well, you can try it if you want to. It'll have to be a masterpiece of scripting to get it to work smoothly, and you'll need a server that can handle having a minimum of 20 people doing everything at once.

If you can pull it off, though, tell me as soon as you can. ;)

Offline nEttsE

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Re: Soldat "Real Life"
« Reply #61 on: August 08, 2007, 02:52:55 am »
Ive got many problems with my own life. I will not do this really long time, cause i will not have any time to do it. When my own life will be ok, i will mess you all, and you can add to perform my IRC channel at QuakeNet #soldat.reallife (just add to perform). Thanks

-nEttsE

Offline treeSkwerrral

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Re: Soldat "Real Life"
« Reply #62 on: August 08, 2007, 10:01:33 pm »
We'll all be waiting patiently for your map dude even if there's no mod a good map is always an appriciated contribution.

Offline nEttsE

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Re: Soldat "Real Life"
« Reply #63 on: July 09, 2008, 01:56:09 am »
Great message. Now everything is ok, so i can continue building map.
- i am still searching someone with fantasy in his/her mind (about map).

-nEttsE

Date Posted: 11-08-2007, 16:39:20
Back to business. Map is at 30%! I'm going on it myself. Three main testers are chosen.

Offline Exodus

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Re: Soldat "Real Life"
« Reply #64 on: July 09, 2008, 10:07:34 am »
What the hell?
Thanks for standing still, wanker!

Offline Shadow G-Unit

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Re: Soldat "Real Life"
« Reply #65 on: July 09, 2008, 10:08:47 am »
What the hell?
He just rebumped his own 1 year old topic.


Ingame: King Legend.10- | Clan: In10sitY | Prev. Clan: OXiD | M79 Slag

Offline Exodus

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Re: Soldat "Real Life"
« Reply #66 on: July 09, 2008, 10:09:09 am »
¬_¬
Thanks for standing still, wanker!

Offline nEttsE

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Re: Soldat "Real Life"
« Reply #67 on: July 09, 2008, 02:03:53 pm »
Haha, Im working on it 3 days without any break. Well, only 3 buildings more, and beta will be out. Of course, only for beta testers. Then I will release covered 0.9 beta for public, then the main stage 1.0, where objects will be included.

Offline Scarab

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Re: Soldat "Real Life"
« Reply #68 on: July 09, 2008, 09:20:14 pm »
Shall we sing "Happy Birthday" to this topic?

IT'S ITS FIRST B-DAY!

I don't have a signature

Offline cunchy

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Re: Soldat "Real Life"
« Reply #69 on: July 09, 2008, 11:18:27 pm »
I suspect huge lag from this map. Big maps = LAGG DDD:

Offline unforgiven

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Re: Soldat "Real Life"
« Reply #70 on: July 10, 2008, 12:01:34 am »
So you want SOLDAT to be like all other OL games?
NEVERMIND

Offline nEttsE

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Re: Soldat "Real Life"
« Reply #71 on: July 10, 2008, 06:12:23 am »
Ah. Cunchy, dont act like an idiot. Deppends on the textures. If there will be alot of textures, then there will be really low FPS.
Unfogiven, you should understand, that this is project. I will see, if it will work or not. You say "OL" games? You should explain it first. Thanks

Offline JupiterShadow

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Re: Soldat "Real Life"
« Reply #72 on: July 10, 2008, 08:48:56 am »
If there will be alot of textures, then there will be really low FPS.
No, More polys/scenery = lower fps and bigger file size. Fps has little to do with map textures.

Offline nEttsE

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Re: Soldat "Real Life"
« Reply #73 on: July 10, 2008, 11:35:56 am »
** yeh. Tho, I need to do 3 more buildings to release first version of this map. There is not low fps still.

Offline cunchy

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Re: Soldat "Real Life"
« Reply #74 on: July 11, 2008, 12:50:06 am »
You have to take account that 30 people will be running around doing stuff, and that increases lag too. Especially if they get to use guns.

I'd like to see a demo of the map too, just to see what the map generally looks like.

Offline nEttsE

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Re: Soldat "Real Life"
« Reply #75 on: July 11, 2008, 06:07:23 am »
Maps version 0.7 is done. Waiting for testers to agree, that I'll hide all those other things. Then it will be done. After that, we will need to add textures in there. Then 0.9 beta will be done. After that, I will release functional map.

Date Posted: 11-07-2008, 12:52:57
And then, I will upload it to server with scripts, and everything will be done.

Offline unforgiven

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Re: Soldat "Real Life"
« Reply #76 on: July 16, 2008, 09:04:14 am »
Unfogiven, you should understand, that this is project. I will see, if it will work or not. You say "OL" games? You should explain it first. Thanks
"OL"= online
NEVERMIND

Offline matt

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Re: Soldat "Real Life"
« Reply #77 on: July 16, 2008, 08:08:40 pm »
yes because it seems interesting...
Signature removed, read the forum rules.

Offline nEttsE

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Re: Soldat "Real Life"
« Reply #78 on: March 14, 2009, 04:24:30 pm »
Hello, it's 14.3.09 and looks like this project was suggested like 1,5 year ago. I'm just trying to ask again one thing I was asking before: Is anyone able to make those scripts? If yes, please PM me. Thanks & See ya.

Offline Demonic

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Re: Soldat "Real Life"
« Reply #79 on: March 15, 2009, 05:19:28 pm »
Apperantly, no.

And you're not bumping this again.