Author Topic: ctf_Forgotten--By Drag  (Read 1246 times)

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Offline Dragstie

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ctf_Forgotten--By Drag
« on: March 19, 2009, 11:34:37 am »
ctf_Forgotten

By Drag
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"Once uppon a time there was a place known as the paradise garden... gods and humans lived there together as one... until the day that the humans betrayed the gods.... they spread and the garden was left empty and forgotten to the death" WzzP there.... i got some inspiration for this map from vtt's old map Gothic(wich was one of my favorites) some of it is inspired but alot of it is also my own style work... as you maybe can see there are only 2 ways to go... this is because of the map length and highnes... it aint quite high but it is long so the gameplay is still good... also the clouds top shape in the top of the map aint noticeable ingame...(just looks crappie on screenie) jet fuel is set to normal... also please tell me if you find any polybugs in the map so they can get fixed.. all i have to say now is please comment and critic:)


(^Click To Enlarge^)

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This map is hosted by jrgp's Soldat Mapping Showcase

Offline zakath

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Re: ctf_Forgotten--By Drag
« Reply #1 on: March 19, 2009, 12:28:26 pm »
added at #soldat.mapping will comment on it after I played it like the looks though

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Offline zakath

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Re: ctf_Forgotten--By Drag
« Reply #2 on: March 19, 2009, 02:54:37 pm »
there are a couple of problems at this map: Its huge(my guess is you need 6on6 or more on this map), upper way is slower then lower(and flag is at lower) makeing it a bit useless. The flags are to close to spawn + lower then spawn giveing spawners and advantage to defend. the medikits are only at spawn giveing essentially the advantage again to the defender. thumbrule(imho) is to place medis to help efc escape.

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Offline Dragstie

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Re: ctf_Forgotten--By Drag
« Reply #3 on: March 19, 2009, 02:58:35 pm »

hmm yeah i will fix this tomorrow(together with the sprayer prob i had mentioned on Leo's)



and for the hugeness... it only got 2 routes so the action of the gameplay will be the same as in ect maya or laos

for the slower upperoute i want to mention that quite alot of people chooses this route because of the highness=good spastoground shots and its also more safe to go because of the hills=covering and less trafic

Offline zakath

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Re: ctf_Forgotten--By Drag
« Reply #4 on: March 19, 2009, 03:02:02 pm »

hmm yeah i will fix this tomorrow(together with the sprayer prob i had mentioned on Leo's)



and for the hugeness... it only got 2 routes so the action of the gameplay will be the same as in ect maya or laos

for the slower upperoute i want to mention that quite alot of people chooses this route because of the highness=good spastoground shots and its also more safe to go because of the hills=covering and less trafic

well the problem comes to when you hunt efc, say you spawn and efc is just escaping low, then you can't take upper path because he will outrun you.

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Offline Dragstie

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Re: ctf_Forgotten--By Drag
« Reply #5 on: March 19, 2009, 03:54:36 pm »

hmm yeah i will fix this tomorrow(together with the sprayer prob i had mentioned on Leo's)



and for the hugeness... it only got 2 routes so the action of the gameplay will be the same as in ect maya or laos

for the slower upperoute i want to mention that quite alot of people chooses this route because of the highness=good spastoground shots and its also more safe to go because of the hills=covering and less trafic

well the problem comes to when you hunt efc, say you spawn and efc is just escaping low, then you can't take upper path because he will outrun you.
ahhhh

Offline smiluu

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Re: ctf_Forgotten--By Drag
« Reply #6 on: March 20, 2009, 06:34:19 am »
You do alot effor with the graphics, but you forget to design the gameplay/layout itself.
« Last Edit: April 05, 2009, 12:11:02 pm by smiluu »