Author Topic: inf_Stronghold !Fixed!  (Read 2840 times)

0 Members and 1 Guest are viewing this topic.

Offline Zabijaka

  • Soldier
  • **
  • Posts: 201
  • Soldat Fan, Hitman Fan
« Last Edit: June 10, 2009, 01:01:56 pm by Zabijaka »

Offline homerofgods

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2029
  • We can do better!
Re: inf_Stronghold
« Reply #1 on: June 06, 2009, 09:34:27 am »
Wow, czlowieku jest niemozliwa! Ile zabralo ci czasu!?
english plx.
 
Map is really good, the rain suits the map, and a well made castle.
You could have faded it out to black both on top and bottom.
« Last Edit: June 06, 2009, 09:37:39 am by homerofgods »

DarkCrusade

  • Guest
Re: inf_Stronghold
« Reply #2 on: June 06, 2009, 10:36:34 am »
"It's unbelievable. How much time did it take"
Happy now?...

Guess we are all happy now ;)

Map looks very good, but maybe try to use Zakaths animated pack for a better tempest effect (animated lightnings and rain that wont fall through the castle) ;)

Offline stwur

  • Major(1)
  • Posts: 7
Re: inf_Stronghold
« Reply #3 on: June 06, 2009, 11:33:02 am »
Very nice  ;D

Offline Wraithlike

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1349
  • The Ichthyologist
Re: inf_Stronghold
« Reply #4 on: June 06, 2009, 12:13:49 pm »
Wow, czlowieku jest niemozliwa! Ile zabralo ci czasu!?

You have to post in English, it's the rules, and when someone asks you too, don't be a dick about it, the "Happy now?" was totally unnecessary, considering you had violated the rules. No warning today, just don't do it again.

And nice map! It has a really epic look, and is one of the better castle themed inf maps I've seen.

Offline p0ppin

  • Camper
  • ***
  • Posts: 303
  • Soldat Mapmaker
Re: inf_Stronghold
« Reply #5 on: June 06, 2009, 12:15:26 pm »
It's against the rules to post in a different language?  That's kinda sad...
For signatures, you are allowed only one image in your signature which may not be wider and taller than 300 and 125 pixels, and may not be over 20kB in file size. No BMPs are allowed.

Offline Wraithlike

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1349
  • The Ichthyologist
Re: inf_Stronghold
« Reply #6 on: June 06, 2009, 12:52:52 pm »
LOOK! It's not hard to miss. The forums are for conversation in one language: English. If people all post in different languages the forums would be confusing and incoherent, if you're gonna get whiny and pissed about it, no one is making you stay.

Now, get back on topic or I'll warn you. This thread is to talk about Zabijaka's map, not to whine about the rules.

Offline Blacksheepboy

  • Veteran
  • *****
  • Posts: 1817
Re: inf_Stronghold
« Reply #7 on: June 06, 2009, 01:20:57 pm »
I've always liked INF maps designed like this.  Shouldn't the flag be on the next level up? But eh, it may be fine where it is now.
« Last Edit: June 06, 2009, 05:58:58 pm by Blacksheepboy »

Offline smiluu

  • Flagrunner
  • ****
  • Posts: 673
  • Put your farts in my pussy
    • LOLOKAUST MSPAINT PLEASURE POND
Re: inf_Stronghold
« Reply #8 on: June 06, 2009, 05:04:11 pm »
These low tunnels of yours are basically just straight lines with couple bumps inside it. I don't like that --It looks stupid and its annoying to walk trought such a path -- and overally I don't like the looks.  I do like castles, but how to say it.. your doesn't look like a castle. You need better textures and architecture.
« Last Edit: June 06, 2009, 05:06:51 pm by smiluu »

Offline AntiHero

  • Camper
  • ***
  • Posts: 289
  • INF all the way!
    • TheAllStarsClan Site
Re: inf_Stronghold
« Reply #9 on: June 06, 2009, 06:47:26 pm »
Ahh looks nice dude just wish that people were playing in inf now ah days :D
Infiltration|Veterinarian

Offline Mujuice

  • Major(1)
  • Posts: 20
Re: inf_Stronghold
« Reply #10 on: June 06, 2009, 07:10:03 pm »
awesome, stronghold crusader ftw <3 :P
rumple comes from homo land, no surprise here :)

Offline legendslavi

  • Major(1)
  • Posts: 27
  • INF > CTF
    • Lavi
Re: inf_Stronghold
« Reply #11 on: June 06, 2009, 07:19:03 pm »
Maps looks great! We really do need more inf maps =D. How about adding 1-2 more exit points in for the tunnel?
Legends never die, you do!
_______________________
.:*Legends*:. website-->http://legends.110mb.com/
.:*Legends*:. wiki page-->http://wiki.soldat.nl/Legends
Soldat Infiltration-->http://www.soldatinf.com/

Offline Zabijaka

  • Soldier
  • **
  • Posts: 201
  • Soldat Fan, Hitman Fan
Re: inf_Stronghold !Fixed!
« Reply #12 on: June 10, 2009, 01:02:44 pm »
Fixed version relase ;]

Offline El Presidente

  • Major(1)
  • Posts: 6
Re: inf_Stronghold !Fixed!
« Reply #13 on: June 15, 2009, 07:46:25 pm »
A certain style .. Castle seems to be very old. The vegetation outside is too simple and measured. Good choice to have chosen a dead vegetation, however. The texture of the polygons forming the castle is excessive. To put some edges to large forms in the castle would have been a good idea, I think. As to the underground path, it is twisted. This is no original.

For someone who does not use the strategic benefits that a map has to offer, this map is perfect, but for experimented players, this map is inadequate.