Author Topic: CTF IceBeam2  (Read 3492 times)

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Offline demoniac93

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Re: CTF IceBeam2
« Reply #20 on: April 03, 2009, 02:56:07 am »
IMO at this point i think the map's looking as good as it can, leave it that way.
b&

Offline zakath

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Re: CTF IceBeam2
« Reply #21 on: April 03, 2009, 03:25:40 am »
That IceBerg doesnt look too good, you need to add some kind of level at top of it (poly with 100 opacity, which would look like you can stand there), also you should surround it more with fading polygons.

I will probaby add more "levels" however I probably won't add any more fading polys as they cause lag.

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Offline zakath

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Re: CTF IceBeam2
« Reply #22 on: April 03, 2009, 05:18:11 am »
Added some fading polys as well doesn't lag for me but would be great to know if they lag for anyone else

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