Author Topic: Treetops  (Read 2958 times)

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Offline p0ppin

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Treetops
« on: April 04, 2009, 09:19:42 pm »
I'm baaaaaaack :P  Sorry for the long wait, I've been busy with school and I've lost the motivation to finish most of the maps I've started lately :(.  BUT, here's a DM map for you guys to eat up.

***Thank you Virtual for the great WP'ing job! ;)***

Scenery: Default
Texture: ut_ground3
Boost: 240

NEWEST VERSION AVAILABLE BELOW
« Last Edit: April 06, 2009, 03:18:48 pm by p0ppin »
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Offline Dragstie

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Re: Treetops
« Reply #1 on: April 05, 2009, 01:57:42 am »
i love the way you use default sceneries:)

all in all good map but why is it called treetops?

Offline VirtualTT

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Re: Treetops
« Reply #2 on: April 05, 2009, 02:18:54 am »
WOW! I totally love this one!  [pigtail]
Rocks and moss! Style is perfect! Layout and polygon structure are good too. I wish this could be default map for 1.5

However here are some suggestions:
- remove deadly polygons
- i think it needs more player spawns
- lower amount of medkits and nades
- waypoints
- outer lines of the map looks like they were choped, that's not nice
here is some sketch:


btw jet is 240

Offline scarface09

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Re: Treetops
« Reply #3 on: April 05, 2009, 02:28:42 am »
Cool as map! Unique design and theme. The way you approach map making is very uniquely sustained.
Football is the other face of the world. If you don't like it, then you can get the hell out!

DarkCrusade

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Re: Treetops
« Reply #4 on: April 05, 2009, 02:53:25 am »
This is a cool map, but I think some moving from the islands at the tops could be unsmooth because of this edges /\ , but anyway map looks veeeery nice for default ;D

Offline bigmike

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Re: Treetops
« Reply #5 on: April 05, 2009, 08:42:41 am »
Very Nice :D

Offline p0ppin

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Re: Treetops
« Reply #6 on: April 05, 2009, 09:56:35 am »
Newest version is available!  Thank you for the suggestion virtual, it looks a LOT better now after I got rid of the clean-cut border.  Loved the under-the-bridge pathway idea too, so I plonked that in there as well.
Lowered hp/nade count and added more playerspawns too.  Took out some of the death polys, but left that one side alone (mostly to keep the atmosphere of the map).

 If anyone knows how to waypoint well, be my guest :).

To Drag:  Map names don't always have to make sense :P.  Why is ctf_Ash called ash anyway?  I don't see any fires ;D

Thank you all for your comments and critiques :-*.

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Offline VirtualTT

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Re: Treetops
« Reply #7 on: April 05, 2009, 10:15:11 am »
woa!
i... must... waypoint... this!!!

Offline Dragstie

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Re: Treetops
« Reply #8 on: April 05, 2009, 10:19:44 am »

To Drag:  Map names don't always have to make sense :P.  Why is ctf_Ash called ash anyway?  I don't see any fires ;D
Because it the map is in a desert as dry as ash....

I like the updates:) gj

Offline p0ppin

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Re: Treetops
« Reply #9 on: April 05, 2009, 11:22:21 am »
XD settle down virtual, deep breaths :P

Fineeee, you win Drag, I was planning to make the top polygons rounded and green like trees.  I ended up not doing that idea, but I was too lazy to rename the map ;) ;D.
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Offline Dragstie

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Re: Treetops
« Reply #10 on: April 05, 2009, 11:27:40 am »
I KNEW IT:)


Now who wants a cookie ??? ???

DarkCrusade

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Re: Treetops
« Reply #11 on: April 05, 2009, 02:28:12 pm »
I wanna have one ;D great map

Offline p0ppin

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Re: Treetops
« Reply #12 on: April 05, 2009, 05:14:25 pm »
Me too :o  and thank you Dark 8)
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Offline BombSki

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Re: Treetops
« Reply #13 on: April 06, 2009, 11:32:47 am »
great map poppin ;)

Offline p0ppin

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Re: Treetops
« Reply #14 on: April 06, 2009, 01:46:59 pm »
Bombskiiiiii  :o thanks!  Haven't seen you in ages :P.
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Offline smiluu

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Re: Treetops
« Reply #15 on: April 09, 2009, 03:04:06 pm »
Fanstastic layout! Gotta try this somewhere.

Offline Biggles

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Re: Treetops
« Reply #16 on: April 09, 2009, 03:14:01 pm »
Looking good seems good as it is