Author Topic: DM Rugi  (Read 1577 times)

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Offline Sigglez

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DM Rugi
« on: April 05, 2009, 12:46:32 pm »
Here is my new DM map that im working on atm, its far from ready atm but im kinda stuck, got any suggestions, ideas?

« Last Edit: April 06, 2009, 12:23:14 pm by Sigglez »
Latest map: ctf_Rotten2
CWO:ctf_Castar

Offline Ragnaros

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Re: DM Rugi
« Reply #1 on: April 05, 2009, 12:55:05 pm »
omfg map is pretty unusual!
i rly likethe upper part of the map
in fact can say nothing about it until ill test it in game

design and style: 8/10
texturing: 9/10
gameplay: ?

Offline Furai

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Re: DM Rugi
« Reply #2 on: April 05, 2009, 01:12:07 pm »
Looks a bit like inverted Veoto. ;d What I dislike in this map is that pit bottom left. This map has nice design, yet maybe it's a bit too simple. I wonder what's about gameplay. Unfortunately, I don't have time to test it thoroughly.
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Offline Sigglez

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Re: DM Rugi
« Reply #3 on: April 05, 2009, 02:02:07 pm »
The pit is the place for the meds and grenades, it's suppose to be a risk going down there
« Last Edit: April 06, 2009, 01:32:28 am by Sigglez »
Latest map: ctf_Rotten2
CWO:ctf_Castar

Offline Sigglez

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Re: DM Rugi
« Reply #4 on: April 06, 2009, 01:31:32 am »
EDIT: More ideas! I need alot of ideas for the background. I'm going to make some kind of tree city at the top there, and as you can see I've begun making the jungle too.
Latest map: ctf_Rotten2
CWO:ctf_Castar

Offline Dragstie

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Re: DM Rugi
« Reply #5 on: April 06, 2009, 02:38:58 am »
i love the chimney in the top-out of the map... and the smoke too!! looooooking gooood

the gameplay seems a bit chunky with the big hole:(

Offline Sigglez

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Re: DM Rugi
« Reply #6 on: April 06, 2009, 12:20:03 pm »
Okay next version.

I'm still in need of advices!



Latest map: ctf_Rotten2
CWO:ctf_Castar

Offline VirtualTT

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Re: DM Rugi
« Reply #7 on: April 06, 2009, 12:28:04 pm »
you can  add some towers on the both sides of the bridge, something like this:


and i don't like the texture

DarkCrusade

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Re: DM Rugi
« Reply #8 on: April 06, 2009, 01:07:36 pm »
I dont like, that your polystructure could cause lags on servers :(

Offline VirtualTT

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Re: DM Rugi
« Reply #9 on: April 06, 2009, 01:13:25 pm »
I dont like, that your polystructure could cause lags on servers :(
i agree, you better use polygon *patches*

Offline Dragstie

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Re: DM Rugi
« Reply #10 on: April 06, 2009, 01:33:23 pm »
i love the visuals of the map..."Ignores VTT's hate to the texture"

but now you need to work on some gameplay :-X

Offline Sigglez

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Re: DM Rugi
« Reply #11 on: April 07, 2009, 04:25:13 am »
Just lost my motavtion I hope I'll finish the map atleast
Latest map: ctf_Rotten2
CWO:ctf_Castar

Offline As de Espada

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Re: DM Rugi
« Reply #12 on: April 07, 2009, 05:51:31 pm »
the lower part of the ceil is very empty, you could add a melty effect
(some transparent sceenry/polys going down)
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