Author Topic: ctf_Drysie - Need layout advices.  (Read 1624 times)

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Offline Biggles

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ctf_Drysie - Need layout advices.
« on: April 09, 2009, 01:53:53 pm »
Here is my sketch/map-start, this time I only need advices for the layout and well if you want you can give me advices on themes but thats the most important thing at the moment.
If you got time and show intress at helping me, please show me a picture or something, where you think I could fix the routes making them better etc. Spawns/nades/flagposition,small polygon changes.

EDIT: New version again

* map file:ctf_Dryise - first version
* map file:ctf_Dryise5 - sec version

VERSION ONE: FLAG's are the same as before
http://www.your-images.org/pics/62154d8a6e4cd0f8df1122e2d6c0e8b4.bmp

VERSION TWO: FLAG's are in the middle now.
http://www.your-images.org/pics/2b41377c8a794aeceff0436da6ecace2.bmp

Other textures that I have been thinking of.
http://www.your-images.org/pics/1316e166006eb1e4d10be52271fa3b5b.bmp
« Last Edit: April 12, 2009, 01:33:41 pm by Biggles »

Offline As de Espada

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Re: ctf_Drysie - Need layout advices.
« Reply #1 on: April 09, 2009, 05:04:02 pm »
seems interesting, but I'll only be able to say more next week
one thing that may be an issue is that whan you grab the flag, the lower route seems to be the best one (you don't face the enemy spawns, and it's closer/faster)
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

DarkCrusade

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Re: ctf_Drysie - Need layout advices.
« Reply #2 on: April 09, 2009, 09:24:13 pm »
Biggles, why looks this like Inte? :) (I mean this face) What about swapping flag with spawnplace (middle)? I think this middlepart should be a bridge, that´s okay, but the polystructure to come down is not so good, the open should look more like /       \ so you dont get holded in the wall ;D

Offline Biggles

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Re: ctf_Drysie - Need layout advices.
« Reply #3 on: April 10, 2009, 12:25:24 pm »
Next version is up.

DarkCrusade

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Re: ctf_Drysie - Need layout advices.
« Reply #4 on: April 10, 2009, 12:42:44 pm »
Deadly pit? I think this middlepart should be a bridge, that´s okay, but the polystructure to come down is not so good, the open should look more like /       \ so you dont get holded in the wall (part of other post)

Offline Biggles

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Re: ctf_Drysie - Need layout advices.
« Reply #5 on: April 10, 2009, 01:10:59 pm »
It is not deadly

DarkCrusade

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Re: ctf_Drysie - Need layout advices.
« Reply #6 on: April 10, 2009, 01:36:58 pm »
Looks so because of the color, try to get there an other look (I know its part of your style, but try to)

Offline As de Espada

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Re: ctf_Drysie - Need layout advices.
« Reply #7 on: April 10, 2009, 03:58:55 pm »
very nice theming
flag is too low, higher routes are far away from action...
maybe a .pms?
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline Suowarrior

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Re: ctf_Drysie - Need layout advices.
« Reply #8 on: April 11, 2009, 10:18:24 am »
Looks good already, nice layout. I would delete that top center polyisland, it's not needed and it's making map a bit more complex in bad way.

One suggestion for bottom route: http://i39.tinypic.com/2up4nlu.png that makes slower & harder escaping in bottom, also it might add some team play.

DarkCrusade

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Re: ctf_Drysie - Need layout advices.
« Reply #9 on: April 11, 2009, 11:17:37 am »
I actually like the polyisland, it fits the theme perfectly :) Still it looks like Inte, I dont get it out of mind, probably because of the colors :)

Offline Biggles

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Re: ctf_Drysie - Need layout advices.
« Reply #10 on: April 11, 2009, 12:38:32 pm »
Okay I'll start working on it tomorrow probably, thanks alot for the advices, I really appreciate it.

Offline Biggles

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Re: ctf_Drysie - Need layout advices.
« Reply #11 on: April 12, 2009, 01:33:50 pm »
Okay updated