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We tested your map at #soldat.mapping and found that it was very nice I noticed that when I am parachuting alpha I can easily throw a nade down through the opening at the platform and the nade goes through and hits eventually an enemy at the lower area. On the left side you used a fading scenery which does not connect to the blank ---> there is a orange col Think about kit spawning to bravos dock: If they dont hit the submarine / collide a wrong way they go simply through the wood and into the sea. Nobody will reach this kits EVER ...Has nice gameplay, I liked it a lot, even if the lower route to the top is lame without minigun (with mini it was nice moving)
Wow, this map looks pretty rad. Might I ask, what is the point of the topmost chamber in the base?Yes, and I think the search lights could use a 'lengthening'