Author Topic: AquaByrds Zombie Survival Mappack  (Read 2203 times)

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Offline AquaByrd

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AquaByrds Zombie Survival Mappack
« on: May 29, 2009, 11:29:57 am »
I was originally making this for Rampage_Terranius' Bioharzard script, but he quit scripting and the server subsequently died. The mappack was never finished with atleast 3 maps still in the planning stage, but other than this all of the maps except Suburbia have fully functioning waypoints. On all of these maps bravo team are the zombies. I am willing to complete the map pack, however you will have to catch me quickly because after 2 days I will stop checking this thread and any hope of the other maps will die out.

zs_Forest:
A general run around and survive layout.



zs_Frost:
If the zombies get to the centre of the map, the survivors are screwed.



zs_Coal:
There are more ways into the main area at the bottom than meet the eye.



zs_Castaway:
The zombies can get up into the Hueys however the suvivors cannot shoot out of the Hueys to prevent camping.



zs_Suburbia (Not waypointed):
The survivors cannot shoot down from the rooves of buildings.

My sig was 300 x 120, the maximum size is 300 x 125. Check next time will you.

Offline scarface09

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Re: AquaByrds Zombie Survival Mappack
« Reply #1 on: May 29, 2009, 10:10:35 pm »
Very Good looking maps!
Football is the other face of the world. If you don't like it, then you can get the hell out!

Offline AquaByrd

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Re: AquaByrds Zombie Survival Mappack
« Reply #2 on: May 30, 2009, 06:07:11 pm »
Anyone who wanted me to complete zs_Suburbia and the 3 maps which remain in the planning stages, you have now missed you chance.
My sig was 300 x 120, the maximum size is 300 x 125. Check next time will you.

DarkCrusade

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Re: AquaByrds Zombie Survival Mappack
« Reply #3 on: June 05, 2009, 09:47:24 am »
Guess you should waypoint Suburbia since the map will be too easy if you acknowledge that bots on unwaypointed maps dont run until they see an enemy ...

Most looks good anyway ;)