Author Topic: ctf_sp__neat [climb]  (Read 2748 times)

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Offline Spewer

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ctf_sp__neat [climb]
« on: March 08, 2010, 02:16:54 am »
ctf_sp__neat

By Spewer

My first map :)
There are no scenery's at all. Just one smooth texture, so eyes wont hurt :D
840 polys, 1nadejump
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This map is hosted by jrgp's Soldat Mapping Showcase
« Last Edit: March 08, 2010, 02:27:55 am by Spewer »
pffft

Offline smiluu

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Re: ctf_sp__neat [climb]
« Reply #1 on: March 08, 2010, 09:58:25 am »
Lots of nothing interesting, polybugs and shortcuts. Polybugs are dealt with overlapping polygons,
shortcuts are dealt with your possible inteligence and doing it interesting means doing something
new and magnificent we havent seen before. In both visually or layoutly.

You got lots of balls to use my cut-slide invention in this avarage crap.

Edit: This belongs to "DM/HTF/others"- section.
« Last Edit: March 08, 2010, 10:14:07 am by smiluu »

Offline Stuffy

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Re: ctf_sp__neat [climb]
« Reply #2 on: March 08, 2010, 12:57:11 pm »
Nade jump... owww, I hate nade jumps....
The truth is out there? Does anyone know the URL?
The URL is here

Offline smiluu

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Re: ctf_sp__neat [climb]
« Reply #3 on: March 09, 2010, 10:32:17 am »
Nade jump... owww, I hate nade jumps....
Can't nade jump? I'm so happy you keep us updated of your information (and so boldly), but nobody really needs it.
The problem is, shortcuts. Like I said, lack of text I guess? So let me correct meself, nothing prevents people to
nade-jump over the wall besides the bravo spawn.
« Last Edit: March 09, 2010, 10:34:43 am by smiluu »