Dark Castle - first ready version for the mapping contest
This is mostly the final version of Dark Castle, a map that I worked on for about 5 to 7 hours on and it was a really new experience for me to work only with the default textures and scenery, I had to improve my skills at polyarting and making everything look good without custom scenery
Just some examples: I didnt use any fading scenery, there are polygons with an opacity of 0 to an opacity of 100; The mountains behind the whole map are the old default lights with a low opacity, the gargoyle in the middle of the map consists of about 280 polygons and the throne uses about 85. I guess the ambience is dark and maybe a bit desperated since you see your foes but canĀ“t get them
If you follow the beams you come to a little chapel where you may pray to get much prey in the next match or simply fall off the edge to die a terrible death caused by deadly polygons, you may decide as you like