Author Topic: ctf Squiggles2  (Read 1135 times)

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Offline Blacksheepboy

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ctf Squiggles2
« on: March 17, 2009, 07:07:30 pm »
This map was rather inspired by my desire for 3D-esque fighting in a 2D game (a.k.a. being able to move out of the way of the person in front of you to fire without jumping).  Of course, unless the game is isometric, this is impossible. 

Instead, I designed a map.  Go figures.  Both bridges are OPC, thus allowing players to be able to fire upon someone else on another bridge while the guy in front of you is holding his position.  You'd have to 'cover his back,' or vise-versa. 




There will be props on the bridge to work as cover in future editions.  And may I mention, nothing - except the bridge and top corners - was 'Ctrl-V'ed.
« Last Edit: June 09, 2009, 02:19:56 pm by Blacksheepboy »

DarkCrusade

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Re: ctf Squiggles
« Reply #1 on: March 18, 2009, 01:53:06 pm »
I think some moving on the bottomroute will be very difficult, players will run top bridge because of the advantages. Try to get the moving on the bottom much smoother, it seems to be easy-nadeable, middle route needs an advantage to top route which is more fast and safe, so it would be nice with a little island in the middle as a place to hide (like a bunker or sth like that).

That was gameplay, now to the look of the map itself: map looks very empty, you seem to care first for the layout, that is good :) I want to see this map finished, it will be very cool to see, what is new on the map, it will be very different from normal defaults ;D

Offline Blacksheepboy

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ctf Squiggles2
« Reply #2 on: June 09, 2009, 02:21:22 pm »
New version. Download+screenshot.