Author Topic: inf_Vault (Zombie) - by DarkCrusade  (Read 1277 times)

0 Members and 1 Guest are viewing this topic.

DarkCrusade

  • Guest
inf_Vault (Zombie) - by DarkCrusade
« on: June 07, 2009, 10:43:39 am »
Vault - The place of no Return

Before you click on the thumbnail to enlarge it acknowledge that the map is designed as a zombiemap with a high priority on teamplay. Your teammates will have to consider who does what at what place and who takes which gun what means there are this jobs to do: support (minigun+secondary) to slow down an incoming zombiewave, crasher to kill instant one or more zombies (spas+knife), support #2 who is able to act more frequently (hk+saw) and a third support for VERY instant kills (M79+socom). When you act as a team and use the given area you will be able to cap the flag and escape, if you are too foolish you will be the first to be under a big incoming zombiewave.


The maps waypoints work perfectly, bots even dont get screwed if they are under the bridge in the center. Bots move fast, get your ass out of their way when they come towards you! There are some places one player is able to stay and kill incoming zombies while the rest of your team tries to get to the next level. Beware from the zombies that will spawn behind your group or you will fail and start from the beginning. Since most players play alone and dont play really as a team (everyone rushs). Hope teamplaying is gonna be reborn, if you run a zombieserver please upload the map to it and test it out ;D

Offline El Presidente

  • Major(1)
  • Posts: 6
Re: inf_Vault (Zombie) - by DarkCrusade
« Reply #1 on: June 15, 2009, 07:28:09 pm »
The map is pretty dark, huh?

It may be okay for gameplay. Still, it would be nice you put up white font, not for the game but only for the forum, so we can clearly see how the map is built..

We can not comment if we do not distinguish how your map is made.

Sorry, bad english. I use both translator and the skills I've earned in english courses.. xD

DarkCrusade

  • Guest
Re: inf_Vault (Zombie) - by DarkCrusade
« Reply #2 on: June 16, 2009, 06:32:21 am »
The map is pretty dark, huh?

It may be okay for gameplay. Still, it would be nice you put up white font, not for the game but only for the forum, so we can clearly see how the map is built..

We can not comment if we do not distinguish how your map is made.

Sorry, bad english. I use both translator and the skills I've earned in english courses.. xD


Well ... it is my zombiestyle and I dislike the idea of giving a dark zombiemap a bright look for the overview. If you canĀ“t see the map in a way you can see what I did you should use a higher amount of gamma on your screen ...

EDIT: The map was uploaded to !Elite Zombie if you want to test the map ;)
« Last Edit: June 20, 2009, 03:07:11 am by DarkCrusade »

Offline Jakious

  • Soldier
  • **
  • Posts: 115
Re: inf_Vault (Zombie) - by DarkCrusade
« Reply #3 on: June 22, 2009, 03:58:48 pm »
It looks nice, however the screenshot doesn't look as hard as you say it is :/
I would love to play it if I still had Soldat :D