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CTF/HTF_Pillar - also needs waypoints
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Topic: CTF/HTF_Pillar - also needs waypoints (Read 1742 times)
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Rambo_6
Camper
Posts: 463
Banned
CTF/HTF_Pillar - also needs waypoints
«
on:
August 08, 2006, 12:23:31 am »
I'm one lazy bugger... I've been producing maps faster than a rabbit reproduces, and i really need some waypointers to help me out with these
If you can help waypoint, then here's the stuff (texture and map files):
iHud.
Here's a piccy for those who are curious.
Penile Dysfunction Cake!
Protip: Make your own new tetures by inverting default tetures in paint!
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Blues
Camper
Posts: 387
Hum?
Re: CTF/HTF_Pillar - also needs waypoints
«
Reply #1 on:
August 08, 2006, 01:01:56 am »
The purple-ish killed it for me.
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18:15
Rambo_6
Camper
Posts: 463
Banned
Re: CTF/HTF_Pillar - also needs waypoints
«
Reply #2 on:
August 08, 2006, 01:41:51 am »
What, the base color? or the dirt color?
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Keron Cyst
Global Moderator
Rainbow Warrior
Posts: 2872
will waypoint for food
Re: CTF/HTF_Pillar - also needs waypoints
«
Reply #3 on:
August 09, 2006, 10:29:38 am »
Hm, good. A much easier job than inf_Tunnel. The waypoints will work for both HTF and CTF.
*dls.*
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So you think you can waypoint?
GluLm
Camper
Posts: 324
Polybugs' nightmare
Re: CTF/HTF_Pillar - also needs waypoints
«
Reply #4 on:
August 09, 2006, 10:46:57 am »
I think you should work a bit more on the pillar in the middle... it looks too plain. Perhaps you could add borders or something dark to improve it.
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Bring back Soldat 1.3.1! New bullet trails DIE!
Rambo_6
Camper
Posts: 463
Banned
Re: CTF/HTF_Pillar - also needs waypoints
«
Reply #5 on:
August 09, 2006, 11:07:59 am »
Yeah, i was thinkign that....
The problem is, it's hard to shade well since i really funked up the polygon placement style...
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GluLm
Camper
Posts: 324
Polybugs' nightmare
Re: CTF/HTF_Pillar - also needs waypoints
«
Reply #6 on:
August 10, 2006, 08:59:30 am »
Yeah I see, then you might want to add small crackles sceneries here and there or something like that...
you should do something fancy about it anyways ;p
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Bring back Soldat 1.3.1! New bullet trails DIE!
Rambo_6
Camper
Posts: 463
Banned
Re: CTF/HTF_Pillar - also needs waypoints
«
Reply #7 on:
August 10, 2006, 09:28:54 am »
Of course, i'll spice it up
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Keron Cyst
Global Moderator
Rainbow Warrior
Posts: 2872
will waypoint for food
Re: CTF/HTF_Pillar - also needs waypoints
«
Reply #8 on:
August 10, 2006, 04:03:09 pm »
Go do so right now if you want to if you're only going to reposition vertices within boulders and/or change/add scenery or polygon colors. You can always prefabricate the waypoints through PW to the newer version
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So you think you can waypoint?
Rambo_6
Camper
Posts: 463
Banned
Re: CTF/HTF_Pillar - also needs waypoints
«
Reply #9 on:
August 10, 2006, 04:16:45 pm »
No, that's alright, you can go ahead and waypoint. It'll be an easy job to do once the waypoints are in.
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Official Soldat Forums
Soldat Maps & Mapmaking
Mapping Ideas / General Discussions
(Moderators:
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As de Espada
,
Suowarrior
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CTF/HTF_Pillar - also needs waypoints