Author Topic: Layout for CTF-Map  (Read 1798 times)

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DarkCrusade

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Layout for CTF-Map
« on: July 21, 2009, 07:59:35 am »
Layout for a new capture the flag project. Flag is in the left cave together with the spawns like on Equinox.



Offline As de Espada

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Re: Layout for CTF-Map
« Reply #1 on: July 21, 2009, 02:29:24 pm »
tunnels are too thin
there are some unsmooth parts
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DarkCrusade

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Re: Layout for CTF-Map
« Reply #2 on: July 21, 2009, 03:09:48 pm »
Okay I cut it out. There will be an additional bridge in the middle though.

Offline jerich

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Re: Layout for CTF-Map
« Reply #3 on: July 21, 2009, 03:13:46 pm »
It's hard enough on Equinox with the defensive friendly bases, you're makin it way too complex for a base with all tunnels, not enough space, complex routes in the base area = no fun
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DarkCrusade

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Re: Layout for CTF-Map
« Reply #4 on: July 21, 2009, 03:20:46 pm »
Hmm, playtesting will show it. I made an update of the map with some changes and a first coloring.



Polygons are overlapped already. You can test it.

Offline Eagles_Arrows

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Re: Layout for CTF-Map
« Reply #5 on: July 21, 2009, 03:21:49 pm »
This is looking to be one huge ass map.  Dunno how this'll work out.

Another thing that bothers me is the is bridge.  Assuming that those are OPC, is the player gonna be able to look up/down to see what's on the other side?

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DarkCrusade

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Re: Layout for CTF-Map
« Reply #6 on: July 21, 2009, 04:50:59 pm »
I don´t understand your question at all, but it will be bigger than many maps but smaller than run. Downloading the map could be the answer on your question, though, if you test it.

Offline MetsuriTossavainen

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Re: Layout for CTF-Map
« Reply #7 on: July 22, 2009, 04:30:35 am »
That looks a bit... weirdish. Bases needs more space. It's like there's huge amount of crap at the bases and at the center of the map it feels like you're in middle of nowhere.

DarkCrusade

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Re: Layout for CTF-Map
« Reply #8 on: July 22, 2009, 05:14:11 am »
Hmm, you might be right. I will "cut" the middle into two pieces, make the middle empty room smaller, remove the bridge and enable a new route (where I cut the two rocks).

Offline As de Espada

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Re: Layout for CTF-Map
« Reply #9 on: July 22, 2009, 11:46:36 am »
I would delete the middle bridge and use only one of those rocks (map smaller)
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DarkCrusade

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Re: Layout for CTF-Map
« Reply #10 on: July 23, 2009, 12:48:09 am »
That´s another good idea, I will mess around with those two :)

Offline Cookiegangsta

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Re: Layout for CTF-Map
« Reply #11 on: July 23, 2009, 09:55:24 pm »
Looks Good, map looks kinda strange to me but cant wait till you updated it.
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Offline scarface09

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Re: Layout for CTF-Map
« Reply #12 on: July 24, 2009, 01:25:22 am »
Whens the next update?
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DarkCrusade

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Re: Layout for CTF-Map
« Reply #13 on: July 24, 2009, 01:42:48 am »
I have 2 days to finish this before I am on vacation for two weeks. Maybe today, maybe tomorrow :)