Author Topic: Viet(remake for the contest)  (Read 1487 times)

0 Members and 1 Guest are viewing this topic.

Offline zakath

  • Inactive Soldat Developer
  • Veteran
  • ******
  • Posts: 1224
    • Soldatladder
Viet(remake for the contest)
« on: July 26, 2009, 04:57:14 pm »
first draft of my viet remake basically only done fixed polystructure, multitexture and basic shading.
« Last Edit: July 27, 2009, 04:47:54 am by zakath »

#soldat.mapping - #soldat.inc - #soldatladder - #soldat.gather.nordic

Offline MetsuriTossavainen

  • Camper
  • ***
  • Posts: 267
  • The Chainsaw Wizard
Re: Viet(remake for the contest)
« Reply #1 on: July 26, 2009, 05:00:27 pm »
This looks very natural map. Reminds me of autumn.

Offline p0ppin

  • Camper
  • ***
  • Posts: 303
  • Soldat Mapmaker
Re: Viet(remake for the contest)
« Reply #2 on: July 26, 2009, 05:12:50 pm »
I don't like the grassy part of the texture, looks too noisy in my opinion :P  I'd widen the entrances to the middle tunnels, and make it so you can easily roll into them from above.  Would increase the flagger traffic through there I think. ;D

Like this kinda :P
For signatures, you are allowed only one image in your signature which may not be wider and taller than 300 and 125 pixels, and may not be over 20kB in file size. No BMPs are allowed.

Offline TheWind

  • Major
  • *
  • Posts: 87
Re: Viet(remake for the contest)
« Reply #3 on: July 27, 2009, 03:46:02 am »
Looks nice :), LAW sprays and barret sprays will still remain on the top  :D

Offline zakath

  • Inactive Soldat Developer
  • Veteran
  • ******
  • Posts: 1224
    • Soldatladder
Re: Viet(remake for the contest)
« Reply #4 on: July 27, 2009, 04:49:48 am »
Looks nice :), LAW sprays and barret sprays will still remain on the top  :D
well imho viet is all about the spray to change that I would have to change the whole map and then it wouldn't be viet anymore.
anyways added scenery,waypoints moved around medis/nades as well as implementing p0ppins idea for easier access to middle.

#soldat.mapping - #soldat.inc - #soldatladder - #soldat.gather.nordic

Offline zakath

  • Inactive Soldat Developer
  • Veteran
  • ******
  • Posts: 1224
    • Soldatladder
Re: Viet(remake for the contest)
« Reply #5 on: July 27, 2009, 03:27:19 pm »
Changed to Guardian like spawns should open up gameplay a little.
« Last Edit: July 28, 2009, 06:01:15 pm by zakath »

#soldat.mapping - #soldat.inc - #soldatladder - #soldat.gather.nordic

Offline F4||3N

  • Soldier
  • **
  • Posts: 245
Re: Viet(remake for the contest)
« Reply #6 on: July 28, 2009, 05:39:58 am »
Nearly a default I reckon. Dunno about the spawns though.

Offline MetsuriTossavainen

  • Camper
  • ***
  • Posts: 267
  • The Chainsaw Wizard
Re: Viet(remake for the contest)
« Reply #7 on: July 28, 2009, 06:24:23 am »
I dont like those new spawn points.