Author Topic: ctf_Unconventional  (Read 1840 times)

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Offline Blacksheepboy

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ctf_Unconventional
« on: July 29, 2009, 04:28:31 pm »



As you can see, both teams paths intersect at varying points along the map. The 'flag bases' are a little slow to get out of because if otherwise, making 2 caps in one run would be a more likely occurrence.

I know the polygon work is rather messy... The layout needs some work, but I really like the general idea.
« Last Edit: July 29, 2009, 04:34:15 pm by Blacksheepboy »

Offline Map Artist

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Re: ctf_Unconventional
« Reply #1 on: July 29, 2009, 04:31:15 pm »
Unless I test it, this looks like a major pain in the ass to move through.  Perhaps you can attach the .PMS file?
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Offline Furai

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Re: ctf_Unconventional
« Reply #2 on: July 29, 2009, 04:57:13 pm »
I think wall-nading will be abused on this map...
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Offline Blacksheepboy

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Re: ctf_Unconventional
« Reply #3 on: July 29, 2009, 05:00:31 pm »
That'll be fixed whilst reinforcing the design. I need either confirmation on design, or ideas, or a simple "nope." My mind hasn't gone into "creative layout-mode" in a long while :-X
« Last Edit: July 30, 2009, 12:22:14 am by Blacksheepboy »

Offline F4||3N

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Re: ctf_Unconventional
« Reply #4 on: July 30, 2009, 12:47:18 am »
I like it.

Offline As de Espada

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Re: ctf_Unconventional
« Reply #5 on: July 30, 2009, 01:21:49 am »
I think that peopple like going fast
map is too close, too much struggle, maybe if you just keep the spawns this map could work
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Offline ~Niko~

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Re: ctf_Unconventional
« Reply #6 on: July 30, 2009, 02:35:11 pm »
what the fuck is this

layout is crap. burn it and start over.

Offline F4||3N

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Re: ctf_Unconventional
« Reply #7 on: July 30, 2009, 10:51:52 pm »
what the f**k is this

layout is crap. burn it and start over.

Mappers should stop copying default maps and actually use imagination!

Notice how most servers only use defaults? Because they're unique.
Notice when servers add new maps? Because they're unique.
Notice most servers don't use the maps created by all the graphically best mappers? Because there not unique.

If some imagination was used by mappers, we wouldn't have 20, 000 maps archive, with only 100 maps actually used. (not accurate statistics, just an example).

Offline smiluu

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Re: ctf_Unconventional
« Reply #8 on: July 31, 2009, 08:50:18 am »

-Switch places of flags and spawns
-Make easier enterance from spawns to middle
-Screw thin polygons

I think those thin blocks are suited better for realistic mod only.

Thats how I would do it, think it as a pile of suggestions.
« Last Edit: July 31, 2009, 09:18:00 am by smiluu »

Offline ~Niko~

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Re: ctf_Unconventional
« Reply #9 on: July 31, 2009, 10:27:49 am »
^ Seems way better, and... yes? unconventional-like...

Offline Blacksheepboy

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Re: ctf_Unconventional
« Reply #10 on: July 31, 2009, 10:34:28 am »
thank you thank you! ;D

Offline Suowarrior

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Re: ctf_Unconventional
« Reply #11 on: July 31, 2009, 12:16:33 pm »
Agreeing with Niko that the first version was completely unplayable. Smiluu's fixes are good and now map is worth finishing :).

Mappers should stop copying default maps and actually use imagination!

Notice how most servers only use defaults? Because they're unique.
Notice when servers add new maps? Because they're unique.
Notice most servers don't use the maps created by all the graphically best mappers? Because there not unique.

If some imagination was used by mappers, we wouldn't have 20, 000 maps archive, with only 100 maps actually used. (not accurate statistics, just an example).

Servers use defaults cos:
-easy to add (no need to test if map works)
-server doesn't "kick" all players when server changes custom map

But agreed on that, unique is the thing we need. It's better to fail 20 times and make one great map than building 20 ok maps with similiar ideas with defaults.

Offline smiluu

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Re: ctf_Unconventional
« Reply #12 on: July 31, 2009, 02:18:42 pm »
Oh and one more thing, those colliders would also have a good use in trash can.
And mapname is 2 letters too long.
« Last Edit: July 31, 2009, 02:23:53 pm by smiluu »