Author Topic: ctf_Frisbee  (Read 1114 times)

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Offline Cookiegangsta

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ctf_Frisbee
« on: July 31, 2009, 11:25:42 pm »
ctf_Frisbee

Polygons count: ----- 600
Sceneries count: ---- 375
Waypoints count: ---- 0 [NEED WAYPOINTS, I WILL GAVE CREDITS :)]
Spaws count: -------- 28
Colliders count: ---- 2
Jet amount: --------- 190
Grenade packs: ------ 5
Medkits: ------------ 5
Weather: ------------ None
Steps: -------------- Hard

~no animaged sigs - Geo~

Offline As de Espada

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Re: ctf_Frisbee
« Reply #1 on: August 01, 2009, 07:46:51 am »
theres a new rule that says you have to put at least one screen with objects
will down when I get home (almost 12 hours hehe)
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline Suowarrior

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Re: ctf_Frisbee
« Reply #2 on: August 03, 2009, 01:06:07 pm »
I uploaded your map for #soldat.mapping server, it's going to be playtested soon.

Yeap As de is right. Also there quideline that your zip/rar contains only folders maps, scenery-gfx and textures (small letters). That way the zip is faster to install into soldat folder and also for server.

Rules for posting new maps

1. Post at least an overview screenshot. (In ctf, inf and htf maps overview should show player and flag spawn placements.)

7. If your map consist of custom scenery/textures, you have to zip/rar it. The best format is rar file which contains directories: maps, scenery-gfx and textures (use only small letters, so it match also with linux servers). Also ensure that your map file is .PMS not .pms.
« Last Edit: August 03, 2009, 01:09:20 pm by Suowarrior »

Offline Cookiegangsta

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Re: ctf_Frisbee
« Reply #3 on: August 03, 2009, 10:12:37 pm »
Oh I understand now.
~no animaged sigs - Geo~

Offline Suowarrior

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Re: ctf_Frisbee
« Reply #4 on: August 04, 2009, 09:49:37 pm »


Your map is having basic things that require improving. The flag place is almost impossible for attacker, just catching the flag is hard but also the escaping is as hard too...

Another thing is that map is pretty large at center, but when it comes into bases it turns damn stiffy and easy to defent. I'd prefer open spaces in base and if you need to set stiffy area, set it into center. Just think about it in future maps :).

Map looks very good and I often like double level bridges. Just some basic things are making your map bad for play.