Author Topic: RS ctf_cs_assault2 !!Fixed!!  (Read 2748 times)

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Offline Zabijaka

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RS ctf_cs_assault2 !!Fixed!!
« on: January 27, 2009, 08:00:34 am »
Welcome, I'm back xD

Map have 4 blue spawn points on the left and 3 on the right :)



other screens:
http://i43.tinypic.com/2jbkpk.png
http://i44.tinypic.com/2gspvm0.png
http://i43.tinypic.com/wiouth.png
http://i44.tinypic.com/2lcms87.png
http://i43.tinypic.com/fven8j.png
http://i44.tinypic.com/153213k.png

FIXED VERSION

-removed spawn on trolley
-fixed space in storage
-added 1 heal for alpha and brawo (left spawn)
-fixed entry to shaft (now it's easy to use:))
-fixed bouncy polys

screens:
http://images50.fotosik.pl/134/25090e9883745526.png
http://images47.fotosik.pl/135/fb014584192ba79d.png

DOWNLOAD FIXED VERSION:

http://forums.soldat.pl/index.php?action=dlattach;topic=32486.0;attach=21219


« Last Edit: May 30, 2009, 04:11:38 pm by Zabijaka »

Offline tehsnipah

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Re: RS ctf_cs_assault2
« Reply #1 on: January 27, 2009, 08:06:37 am »
Looks very nice!! It's almost really similar to assault in Cs!!
"Prudence is good when pulling the trigger on a heavy firearm. It's all or nothing. So is life, wouldn't you say?"

Offline smiluu

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Re: RS ctf_cs_assault2
« Reply #2 on: January 27, 2009, 01:17:10 pm »
Layout still doesn't fit css's, but your close!

Offline Dragstie

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Re: RS ctf_cs_assault2
« Reply #3 on: January 27, 2009, 01:39:10 pm »
Yeah!! awesome map:)
i like the details and also the buildings:)

(but errr... is it  just me or is the main ground a little plain in colours??)
idk im not pro at cs maps:S

Offline MaVeRiCk/PaT0!

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Re: RS ctf_cs_assault2
« Reply #4 on: January 27, 2009, 07:44:01 pm »
Visually speaking it looks awesome. Really nice work.

Since I'm working on CS maps too, I have two points to talk. :D
I hope it could help you.

1- In my view, you should remake the layout inside the shed. It's too simple and there's one easy access to the red flag.
http://img149.imageshack.us/img149/1541/imagexw3.jpg
These thin polygons are a really bad solution. I got stucked on it two times and they're also very close to the backgorund.

2 - You should put more transparency for some sceneries which are in the back. The css_sciana3 sceneries inside red base and that brick building on the left of red base should be a bit more transparent and that scenery on its top as well.

Bye! And keep this work.
sorry, bad english...

I don't know if spawns in both sides will work, 'cause it's a ctf map for soldat, but I'm not sure since I can't play in CS servers very much.

Offline Zabijaka

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Re: RS ctf_cs_assault2
« Reply #5 on: January 29, 2009, 07:11:37 am »
Thx for sugestions Maverick, cs_office2 is my next work.

Offline Zabijaka

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Re: RS ctf_cs_assault2 !!Fixed!!
« Reply #6 on: May 30, 2009, 04:09:34 pm »
Fixed version of map is done!

Offline dominikkk26

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Re: RS ctf_cs_assault2 !!Fixed!!
« Reply #7 on: November 25, 2009, 08:32:18 am »
How are you doing these photos with PolyWorks