Author Topic: CTF Asylence  (Read 1478 times)

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Offline zakath

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CTF Asylence
« on: September 04, 2009, 09:32:02 am »
My take at the assymetric mapping contest, trying to combine falling flags with flag throw and flag accessible from both up and down.
its color coded btw. yellow = opc, green = obc.

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Offline zakath

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Re: CTF Asylence
« Reply #1 on: September 04, 2009, 10:30:01 am »
just tested it at #soldat.mapping and well it favours alpha any ideas to create advantages for bravo without creating disadvantages for alpha?

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Offline Blacksheepboy

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Re: CTF Asylence
« Reply #2 on: September 04, 2009, 11:04:28 am »
You could add in the flag feature of falling down a hill before falling through the ground so that it has a little ground time. That way, you'd have yet another flag-feature, and more chance for Bravo to be able to snag it.

Offline zakath

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Re: CTF Asylence
« Reply #3 on: September 04, 2009, 06:33:26 pm »
a little updated tested it at #soldat.mapping seems to be more balanced not 100 % sure yet though. opened up bravo base a bit.

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Offline zakath

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Re: CTF Asylence
« Reply #4 on: September 09, 2009, 12:47:56 pm »
Some small updates + a gfx upgrade.

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Offline zakath

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Re: CTF Asylence
« Reply #5 on: September 13, 2009, 05:07:33 am »
some changes to upper path as well as gfx update. including animated smoke ;)

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