Author Topic: New weapon aligment bug  (Read 1654 times)

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Offline croat1gamer

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New weapon aligment bug
« on: June 21, 2009, 11:39:45 am »
As far as i found out by now, the weapon-gfxes (those without 2) have a bug that moves the placement of the weapon for 1 pixel to the left.
It is nothing special, but just to say to the you guys.
You can easily fix it by giving the gfx 1 pixel in width and moving the weapon for it to the right.

It is even present in the default version.
As far as i found out only ak and ruger arent affected by this (cant confirm ruger as it is too small).

update:
Also, it seems that the weapon gfxes with 2 are also misaligned for 1 pixel upwards.
« Last Edit: June 21, 2009, 03:36:23 pm by croat1gamer »
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Offline croat1gamer

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Re: New weapon aligment bug
« Reply #1 on: June 21, 2009, 03:36:59 pm »
Mini update bump.
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Offline AlterEgo

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Re: New weapon aligment bug
« Reply #2 on: August 14, 2009, 09:39:23 am »
CRO*

Iman mod za izdat sada cu ga za par dana objavit isto se moze primjetiti to, na ljevoj strani uvjek idu malo dalje oruzja jebiga.
fala

Offline Espadon

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Re: New weapon aligment bug
« Reply #3 on: August 14, 2009, 10:33:55 am »
English only.
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Offline croat1gamer

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Re: New weapon aligment bug
« Reply #4 on: August 14, 2009, 12:18:57 pm »
He spoke of that problem in a mod he is making.
He said that the weapons on the left side (when facing left for those who dont get it) are always a bit further than on the right side.

For those who want to know what he said.

Heh, kind of ironic that almost noone cares about the weapon-gfxes.
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Offline Espadon

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Re: New weapon aligment bug
« Reply #5 on: August 14, 2009, 02:44:33 pm »
It's one of the little quirks in Soldat that just won't ever get fixed. Back when I started there weren't WMs either so we just had to select the weapon slot that was most like the weapon we wanted. Learn to make do with what you have, man.
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Offline numgun

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Re: New weapon aligment bug
« Reply #6 on: August 15, 2009, 08:13:24 am »
Or alternatively we can report this as a bug and maybe EnEsCe will do something about it.

EDIT: Done! Now EnEsCe is aware of it.
« Last Edit: August 15, 2009, 08:21:22 am by numgun »

Offline croat1gamer

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Re: New weapon aligment bug
« Reply #7 on: August 15, 2009, 09:04:36 am »
Dammit, i will have to rebuild the mods i customized before because of it. Q_Q

I would like the alignment like in Cortex Command, as there wont be any -2.bmp sprites, and it would be easier for aligning enormous weapons (afaik it is just mirroring the sprite, but im not sure though.).
And the possibility to specify the included -2.bmp files if the mod needs it. (e.g. Like 2 different colors depending if you face left or right)
« Last Edit: August 15, 2009, 09:06:50 am by croat1gamer »
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Offline numgun

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Re: New weapon aligment bug
« Reply #8 on: August 15, 2009, 10:42:48 am »
I would like the alignment like in Cortex Command, as there wont be any -2.bmp sprites, and it would be easier for aligning enormous weapons (afaik it is just mirroring the sprite, but im not sure though.).
And the possibility to specify the included -2.bmp files if the mod needs it. (e.g. Like 2 different colors depending if you face left or right)

Oh HELL NO. Anything but those. Soldat's offsets work great, just those small tweaks are necesary so future mods wont have to screw around with those dumb bugs and others telling them "hurr do with what u hav ololo".

Seriously, the last thing people would want to do is to mess with offsets like in cortex command. Forget it.

Offline croat1gamer

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Re: New weapon aligment bug
« Reply #9 on: August 15, 2009, 11:00:47 am »
Yeh, i took a sneak peek in the .ini files.


But in Soldat it is annoying that it always picks the upper left corner, so the weapon height modificating is greatly decreased.
Currently to do a perfect aligning the height has to be for 1 pixel smaller than the default one.
« Last Edit: August 15, 2009, 11:04:58 am by croat1gamer »
Last year, I dreamt I was pissing at a restroom, but I missed the urinal and my penis exploded.