Author Topic: ctf_Laon  (Read 2782 times)

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Offline Biggles

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ctf_Laon
« on: August 04, 2009, 12:15:32 pm »
made a sketch while I was in norway, tell me what you think about the layout, Advices are warmly welcome.



Version 0.2
* Added sceneries
* Made the blue base smaller
* Changed the lower route

Version 0.3
* Added sceneries
* Fixed polygons.
* Added Meds

ctf_Laon 0.3

[ Download ]

Overview with Objects

P.S just testing the forum stuff  ;D
« Last Edit: August 18, 2009, 06:17:43 am by Biggles »

Offline zakath

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Re: ctf_Laon
« Reply #1 on: August 04, 2009, 12:16:59 pm »
might help if you post the sketch :P

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Offline Biggles

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Re: ctf_Laon
« Reply #2 on: August 04, 2009, 12:19:33 pm »
allright now

Offline As de Espada

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Re: ctf_Laon
« Reply #3 on: August 04, 2009, 01:12:59 pm »
if those bridges are OPC, it will be anoying if any flag falls where nobody can go (center of the map)

edit: blue base is much more open the red one, but meh
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Offline Biggles

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Re: ctf_Laon
« Reply #4 on: August 12, 2009, 07:11:21 am »
Here is a small update



« Last Edit: August 18, 2009, 08:15:18 am by Biggles »

Offline zakath

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Re: ctf_Laon
« Reply #5 on: August 12, 2009, 09:47:47 am »
I like the color scheme on the map gj ;)

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Offline As de Espada

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Re: ctf_Laon
« Reply #6 on: August 12, 2009, 11:14:40 am »
nice theming
again, alpha flag seems way more protected than the blue one, and don't make a place where the flag can be stucked
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Offline Biggles

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Re: ctf_Laon
« Reply #7 on: August 13, 2009, 12:14:58 pm »
Allright made another small update, its at top, and yeah As de Espada I'll try to fix the base, though I wana playtest it first :P, I've bugfixed it abit so It should be playable

Offline Biggles

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Re: ctf_Laon
« Reply #8 on: August 17, 2009, 06:45:49 am »
Another update, fixed the base a little, I haven't tried it yet though. Added the sketch too but it takes sometime to load.
« Last Edit: August 17, 2009, 11:17:55 am by Biggles »

Offline Biggles

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Re: ctf_Laon
« Reply #9 on: August 18, 2009, 06:19:17 am »
Next update, we tried the map yesterday and it didn't run so good imo.

Offline As de Espada

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Re: ctf_Laon
« Reply #10 on: August 18, 2009, 05:36:51 pm »
after testing it, my suggestion is to remove the lower route
ps.: all scenerys are set to "back"
« Last Edit: August 18, 2009, 05:46:07 pm by As de Espada »
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Offline Suowarrior

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Re: ctf_Laon
« Reply #11 on: August 18, 2009, 07:42:56 pm »
Tested map, Imo it's working pretty good, until the game goes into hold the flag situation, when the area of player spawns is easy to hold the flag. Also as it's said already alpha is having slight advantage, you could set bravo spawns nearer the game to balance the sides.

I like the routes as they are now.

Offline Biggles

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Re: ctf_Laon
« Reply #12 on: August 19, 2009, 06:17:45 am »
after testing it, my suggestion is to remove the lower route
ps.: all scenerys are set to "back"

well, I don't think I wana remove the lower route, for me it's part of the map and I kinda like it, also it would be even harder to return the flag or get the flag if the lower route wasn't there, but what I want to do is making it faster.. :S

Tested map, Imo it's working pretty good, until the game goes into hold the flag situation, when the area of player spawns is easy to hold the flag. Also as it's said already alpha is having slight advantage, you could set bravo spawns nearer the game to balance the sides.

I like the routes as they are now.

oh nice :) but which version did you try, the newest here or? and yeah I noticed aswell that it's hard to return the flag but I could perhaps be easier if I made the spawn bases smaller.

Yup I can move the spawns abit, wont hurt.


Offline Suowarrior

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Re: ctf_Laon
« Reply #13 on: August 19, 2009, 11:02:56 am »
The one at soldat.mapping server (I havent uploaded if there was newier version). It was version without medikits.

Offline Biggles

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Re: ctf_Laon
« Reply #14 on: August 19, 2009, 12:29:20 pm »
thats the old one, anyway I'll upload the one i'm working on atm.

EDIT: done
« Last Edit: August 19, 2009, 02:37:31 pm by Biggles »

Offline Biggles

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Re: ctf_Laon
« Reply #15 on: August 23, 2009, 05:44:52 am »
I don't really know what to improve now so if anyone got any brilliant ideas I'll take them into consideration, screenshots = + 

Offline Biggles

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Re: ctf_Laon
« Reply #16 on: August 23, 2009, 01:53:40 pm »
Leaving this project, anyone interested finishing it be free too do it. Wont be mapping for awhile probably

Offline SniperTheKiller

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Re: ctf_Laon
« Reply #17 on: August 24, 2009, 12:39:26 pm »
Here's a wicked idea




basicly...alowing base to base spraying. Ofc the safe place is outside of base.

Offline Dusty

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Re: ctf_Laon
« Reply #18 on: August 24, 2009, 12:51:17 pm »

Offline SniperTheKiller

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Re: ctf_Laon
« Reply #19 on: August 24, 2009, 07:19:29 pm »
and enemy hold flag long enough till it dissapears...