Author Topic: Arrows  (Read 5283 times)

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Offline Wannas

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Re: Arrows
« Reply #20 on: August 19, 2009, 02:20:32 am »
The problem with killing a victim if the damage was dealt by a certain weapon is that grenades thrown by the player with the weapon all become instant weapons of mass destruction. I'm pretty sure that the Arrow glitch leaves the victim on 1 health - maybe do this:
Code: [Select]
function OnPlayerDamage (Victim,Shoooter: byte; Damage: integer): integer;
  begin
    IF (Damage = 149) AND (GetPlayerStat(Shooter,'Primary') = <WEAPON>) THEN Result:= 150;
  end;

Offline croat1gamer

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Re: Arrows
« Reply #21 on: August 19, 2009, 03:08:59 am »
Can you form the sentence a bit better, as i dont really understand what you mean.

The arrow-leaving-1-hp-when-hitting-enemy-in-a-not-rambo-match problem is already spoken of here:
http://forums.soldat.pl/index.php?topic=35448.0
Last year, I dreamt I was pissing at a restroom, but I missed the urinal and my penis exploded.

Offline danmer

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Re: Arrows
« Reply #22 on: August 19, 2009, 09:41:50 am »
Wannas Wannas Wannas, the HP is not necessarily 150 when the player is hit. Do a health check.