Author Topic: dm/tm Cementiod 2.0  (Read 3220 times)

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Offline Blacksheepboy

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dm/tm Cementiod 2.0
« on: October 11, 2009, 12:52:07 am »
Cementiod v. Two



Been a long time. Was playing it today as I prefer my maps when playing against bots. Decided it was time to add its missing touches:
Colliders properly placed
Graphical update
Two spawns added

Information:
Polygons: 450
Scenery: 167
Waypoints: Yes
Dimensions: 2168x833

Version one Topic
« Last Edit: October 13, 2009, 07:29:27 pm by Blacksheepboy »

Offline scarface09

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Re: dm/tm Cementiod: v2
« Reply #1 on: October 12, 2009, 12:35:59 am »
Wow, look like an optical illusion!! Haha I love the textures and styles of this map. Although it does seem very different for a deathmatch map! Would give people seizures!
Football is the other face of the world. If you don't like it, then you can get the hell out!

Offline Blacksheepboy

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Re: dm/tm Cementiod: v2
« Reply #2 on: October 12, 2009, 11:50:42 pm »
Think I should add jets?

Offline scarface09

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Re: dm/tm Cementiod: v2
« Reply #3 on: October 13, 2009, 12:22:26 am »
I havn't played it so i dunno. You mean theres no jets in this DM map??
Football is the other face of the world. If you don't like it, then you can get the hell out!

Offline Blacksheepboy

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Re: dm/tm Cementiod: v2
« Reply #4 on: October 13, 2009, 09:25:21 am »
you're asking a redundant question...

no jets. I meant for the player to be stuck on the bottom floor if one fell down there, unless you're good with backflips n' such. i find it to be pretty fun.

but my question still stands. jets or no?