Author Topic: ctf_Vr_Volcano  (Read 2122 times)

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Offline As de Espada

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ctf_Vr_Volcano
« on: September 04, 2009, 07:50:08 pm »
Vr = vertical
those vulcans in the external part of the map are polyjumps
map is smaller now
« Last Edit: October 04, 2009, 02:32:04 pm by As de Espada »
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Offline Xxypher

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Re: ctf_Vr_Volcano
« Reply #1 on: September 04, 2009, 08:22:23 pm »
Kinda big to balance? You really need to use PolyWorks then. Copy and paste feature is a life saver.

Offline As de Espada

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Re: ctf_Vr_Volcano
« Reply #2 on: September 04, 2009, 09:32:36 pm »
I made the map kinda big. that way it will balance the polyjumps
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Offline Xxypher

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Re: ctf_Vr_Volcano
« Reply #3 on: September 04, 2009, 09:58:33 pm »
Yes, but you can easily just copy and paste, making it truly even.

Offline miketh2005

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Re: ctf_Vr_Volcano
« Reply #4 on: September 05, 2009, 02:09:21 am »
What gamestyle is this? Vr?
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Offline As de Espada

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Re: ctf_Vr_Volcano
« Reply #5 on: September 07, 2009, 05:18:07 pm »
vertical: basicaly is a ctf, but with the flags in the same position horizontaly, but one up and other down.
I use polyjumps to make the game balanced

There's only ONE map with this style (made by me :-[): ctf_Vr_Vertical, so you can't say it's a subgame mod yet...
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Offline As de Espada

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Re: ctf_Vr_Volcano
« Reply #6 on: September 07, 2009, 07:11:44 pm »
there are 3 weeks for the deadline of the 5th contest...
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Offline As de Espada

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Re: ctf_Vr_Volcano
« Reply #7 on: September 26, 2009, 03:52:14 pm »
to brake this week of sleep, I worked on the map today (see the ss in the first post)
the middle route is only a little faster than the external one (from flag to flag), due to the polyjumps

I'll post a beta when I finish the flags
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Offline As de Espada

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Re: ctf_Vr_Volcano
« Reply #8 on: September 27, 2009, 05:08:13 pm »
beta version uploaded!
of course I'll add a lot of scenerys...
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Offline As de Espada

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Re: ctf_Vr_Volcano
« Reply #9 on: October 04, 2009, 02:32:40 pm »
new version, smaller, changed the gameplay

-edit-
if alpha is too weak, I'll just move the flag holes nearer the center, so red can grab a falling flag faster
« Last Edit: October 04, 2009, 10:03:05 pm by As de Espada »
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