Author Topic: ctf_CantiS (remaking BlueNinja's ctf_Canti)  (Read 1537 times)

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Offline Suowarrior

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ctf_CantiS (remaking BlueNinja's ctf_Canti)
« on: November 01, 2009, 01:32:28 pm »
I found again some motivation into mapping, but no great ideas were in my mind, so I decided to remake one of the most potential ideas ever, in my opinion, BlueNinja's ctf_Canti.

Original: http://forums.soldat.pl/index.php?topic=29699.0

This is where I'm right now, no scenery added yet. Feel free to suggest stuff. You can test current version in #soldat.mapping





I'm especially looking for new bottom center solution, atm the one is kind of boring.

Mapfile: http://mapping.soldatcustom.com/download/maps/ctf_CantiS.PMS
« Last Edit: November 01, 2009, 03:57:43 pm by Suowarrior »

Offline Biggles

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Re: ctf_CantiS (remaking BlueNinja'ss ctf_Canti)
« Reply #1 on: November 01, 2009, 01:41:24 pm »
This idea is awesome, I playtested ctf_Canti once, although that version was pretty big I hope this one will be better :)

Offline Master Of Rulez

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Re: ctf_CantiS (remaking BlueNinja's ctf_Canti)
« Reply #2 on: November 01, 2009, 04:56:52 pm »
Nice map d00d. I must play on it

Offline Sipar

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Re: ctf_CantiS (remaking BlueNinja's ctf_Canti)
« Reply #3 on: November 01, 2009, 05:06:01 pm »
I played it yesterday as #soldat.mapping 3vs3 match. Damn, that was fun!

Offline tehsnipah

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Re: ctf_CantiS (remaking BlueNinja's ctf_Canti)
« Reply #4 on: November 01, 2009, 09:53:14 pm »
The center is perfect for snipers! Leave it man, or else I will refuse to play in that map.
"Prudence is good when pulling the trigger on a heavy firearm. It's all or nothing. So is life, wouldn't you say?"

Offline Master Of Rulez

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Re: ctf_CantiS (remaking BlueNinja's ctf_Canti)
« Reply #5 on: November 02, 2009, 01:05:16 am »
 ;) snipers or campers? ;)

Offline Suowarrior

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Re: ctf_CantiS (remaking BlueNinja's ctf_Canti)
« Reply #6 on: November 02, 2009, 02:26:34 am »
This idea is awesome, I playtested ctf_Canti once, although that version was pretty big I hope this one will be better :)

The current version is kinda small, though I already scaled it +15% from the first test version. I'm heading for fastpaced gameplay, for sure that's making challenge to prevent too fast caps. In the second playtest the caps were something like 6-5 in 10 mins, that's pretty endurable comparing to the first maptest that ended like 10-2 in 6mins.