I found some things that could be better in the maps:
CSM means: collider should be middle (collider's scenery is set to back, I think that should be middle)
ctf_B2b: polybug on the left of left bridge
ctf_Conquest: there's a collider in the ceil (just kidding
)
ctf_Dropdown: name should be ctf_Dropdown3, not ctf_Dropdown, CSM: in the wall (under the flags)
ctf_Equinox: polybug in the bridge
ctf_Laos: CSM: lower (the trespassable part of those sheds are visually equal to the others, but this is not that important...)
ctf_Maya: I don't know if you changed it, but the crate in the right base is kind of flying.
ctf_Mayapan: CSM: lower right and left
ctf_pilot: name should be ctf_Pilot, not ctf_pilot
ctf_Run: upper sandbags don't have colliders, is that right?
ctf_Snakebite: all crates CSM, bridges are set to back, I think they should be middle.
htf_Tower: the signature... what's the point? isn't enough the map's description?
inf_Belltower: there's a crate without collider (middle right, I think this will need a picture)
inf_Rescue: polybug in the tower (upper right of it), in the lower tunnel (middle of it), and in the alpha tunnel (critical). I think this map has a lot more polybugs.
inf_Swan: the tree in alpha base seems to be flying (I know it's the snow, but it's weird right now)
Unlim: CSM in the right, that one with "lights" on it and the lower one