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I like the idea, but the problem occurs when u want to play it in multiplayer (so basically where anyone will play it). A flag thrown like that would most likely endup being stolen by somebody passing by, or people would coop it to get faster caps. Thats the reason (on Rzal server at least) the "no-coop" script is used, that respawns the flag on second catch, so that u can only grab it from spawn.
Atm. your map is cappable only with bravo, or some crazy alpha routes that involve very licky and high corner bounces :C
To your knowledge - Mellouki and Jonasz have already capped it in 40/50~ sec :b
I'm interested in what routes they choose