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ctf_Suspend
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Topic: ctf_Suspend (Read 1550 times)
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p0ppin
Camper
Posts: 303
Soldat Mapmaker
ctf_Suspend
«
on:
November 21, 2009, 11:45:04 pm »
Something I put together, using that Soldat Mapmaker style and nothing really fancy. Tell me what you think please.
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As de Espada
Moderator
Veteran
Posts: 1493
Mapper
Re: ctf_Suspend
«
Reply #1 on:
November 22, 2009, 12:15:23 am »
I think you should remove the center floating island. that way when you go low it's eazyer to change to up, and when you go up you can shoot the lower ones
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All my maps
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ctf_FastMade
smiluu
Flagrunner
Posts: 673
Put your farts in my pussy
Re: ctf_Suspend
«
Reply #2 on:
November 22, 2009, 02:30:04 pm »
Uproute would be better more tighter, since it's fastest way flag-to-flag, it should be thinner and easier to defend.
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Maps:
CTF_BadResort
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DM_Negligence (v2)
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CTF_Emaciateism
Suowarrior
Global Moderator
Veteran
Posts: 1060
There will be time when I create maps again.
Re: ctf_Suspend
«
Reply #3 on:
November 23, 2009, 06:41:52 am »
Agreed with As De Espada. The polyisland is pretty pointless. (Could have added that into overview).
Agreed also with smiluu.
Some suggestions:
http://i46.tinypic.com/nfshts.png
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Cecilia
Major(1)
Posts: 5
Re: ctf_Suspend
«
Reply #4 on:
December 21, 2009, 06:02:29 pm »
i also think that small island in the middle should be removed. But it looks like it would be a fun map for spraying. jump up, spray, get low behind some cover, and come back up in shoot. i like
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Official Soldat Forums
Soldat Maps & Mapmaking
Mapping Ideas / General Discussions
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
ctf_Suspend