When I use setweaponactive, it usually works the first time. Say I enable the socom and disable all else, /kill, all that is there is socom. Then I change classes in my script to a class that has, for example Spas and Law available. (Yes, im sure I am useing the correct ID's) And enable those and disable all else. There is only a small chance that it will change the weapon selection menu correctly. Is this due to packet loss? Is it fixable?