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Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
Ctf Eyeball v2 (wpted)
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Topic: Ctf Eyeball v2 (wpted) (Read 4351 times)
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Blacksheepboy
Veteran
Posts: 1817
Ctf Eyeball v2 (wpted)
«
on:
August 09, 2008, 02:51:02 pm »
Ctf
E
y
e
ball
Version Two
Waypoints 100% functional. Changelog
here
.
Thanks iDante, Demonic, and El_Spec for the advice on scenery and spawn layout (and for the polybugs..). Meant to have only a
slightly
rusty look. Enjoy.
Previous versions
here
.
«
Last Edit: January 10, 2010, 06:22:38 pm by Blacksheepboy
»
Logged
Mindless
Major(1)
Posts: 17
0wn3d
Re: Ctf Eyeball
«
Reply #1 on:
August 09, 2008, 02:54:17 pm »
Very nice.
And what's a polybug? I just hear it alot and don't know what it/they are. Plus, I'm downloading now.
Logged
LtKillroy
Flagrunner
Posts: 779
Killroy was here
Re: Ctf Eyeball
«
Reply #2 on:
August 09, 2008, 02:58:53 pm »
A polybug is, well, a bug in polygons. Every Surface on a map is comprised of overlapping polygons made by the mapmaker. A bug would be, say, an area where the polygons don't quite meet and you can fall through, or they don't overlap enough and a strong boost would send you through the wall. They are quite annoying, especially since some can get you stuck. Anyway, it looks really good.
Logged
L'audace, l'audace, toujours l'audace
jrgp
Administrator
Flamebow Warrior
Posts: 5037
Re: Ctf Eyeball
«
Reply #3 on:
August 09, 2008, 02:59:20 pm »
Looks pretty cool. Colors are nice. I think it could use more scenery, though; the sides look bald.
The polygon bordering style you used on the out polygons reminds me a lot of
this
.. Was it a source of inspiration?
«
Last Edit: August 09, 2008, 03:43:08 pm by jrgp
»
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There are other worlds than these
Blacksheepboy
Veteran
Posts: 1817
Re: Ctf Eyeball
«
Reply #4 on:
August 09, 2008, 03:06:10 pm »
Quote from: jrgp on August 09, 2008, 02:59:20 pm
...I love of the sides look bald.
Typo..?
No, I have never actually seen
Adore
before...
Logged
ElSpec774
Soldier
Posts: 248
Re: Ctf Eyeball
«
Reply #5 on:
August 09, 2008, 03:37:44 pm »
This is one nice map. Plays great and looks equally great. Although I think the rubble.bmp below the flag platform might be over stretched, but it's only a very minor complaint. From what I've seen, I'd say this is your best map.
And to make yourself feel proud that you've made a map of this standard, I'll tell you this. I've only rated 9 or 10 maps in the entire history of Soldat's existence a perfect 5 star rating. I think I can include this in the list. Others are, if I remember correctly are htf_Superpants, ctf_Oracle, ctf_Grind, GloomyDawn, and several others that I cannot remember at the moment, but they're damn good.
Also, this is just me, but I think the name could be better. Something like ctf_Eyeless or just plain ctf_Eye might work better. But that's just me.
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Blacksheepboy
Veteran
Posts: 1817
Re: Ctf Eyeball
«
Reply #6 on:
August 09, 2008, 04:18:56 pm »
I would agree with you on the name. I usually don't like my map names.
And I'm glad you like it
. Thanks for the rating... I'm rather frivolous when it comes to rating maps...
Logged
Suowarrior
Global Moderator
Veteran
Posts: 1060
There will be time when I create maps again.
Re: Ctf Eyeball
«
Reply #7 on:
August 10, 2008, 06:14:17 am »
The best look I've seen in long time, especially lovely polygon work and also sceneries look good. The gameplay works also great. It will be good for single shots. I don't give stars cos I would be a lot more tighter than most forumers, but If I would give, I give this 4/5. The map isn't that unique that it could have the last star. (Only five star maps I think are ctf_Ash and maybe ctf_X)
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DragonSlayer
Soldat Beta Team
Camper
Posts: 422
Re: Ctf Eyeball
«
Reply #8 on:
August 11, 2008, 09:45:52 pm »
This map looks really good and I'm gonna playtest it this week. No one has really complained about it so I doubt it's even really needed though, I'm gonna put this on gather server when I update the mappack next time. I'll post feedback when I have actually played it in a real game though, so I'll leave it at this now.
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AE/DragonSlayer
Blacksheepboy
Veteran
Posts: 1817
Re: Ctf Eyeball
«
Reply #9 on:
August 11, 2008, 10:29:50 pm »
Thanks. Much appreciated
«
Last Edit: August 11, 2008, 10:34:16 pm by Blacksheepboy
»
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Biggles
Flagrunner
Posts: 590
Mapping rotating
Re: Ctf Eyeball
«
Reply #10 on:
August 12, 2008, 08:40:37 am »
very nice map
going to try it now looks really fun, that eye in the middle Is awesome
Logged
Blacksheepboy
Veteran
Posts: 1817
Re: Ctf Eyeball (wpted)
«
Reply #11 on:
September 10, 2008, 07:47:17 pm »
Updated
Has 100% working waypoints. I think the
only
odd problem in the waypointing is when an Alpha soldat goes to cap using the top route to hop down to the middle (in the alpha base), the soldat doesn't always want to hop the gap between the spawns on the left, and the flag platform. Bravo soldats make the exchange in their base just fine, and path 1 and 2 are almost identical (so I don't know what the problem is).
Other than that, I found no problems. Bots make varying path changes throughout, usually in some form or pattern. I tried to make the bot paths detailed and fun, while still maintaining function
«
Last Edit: January 10, 2010, 06:17:50 pm by Blacksheepboy
»
Logged
Blacksheepboy
Veteran
Posts: 1817
Version Two
«
Reply #12 on:
January 10, 2010, 06:21:24 pm »
Changes:
- Entrance to middle route (the middle one you would use to exit your base) has been made friendlier
- Medkit spawns moved to the middle, and count reduced (has made a big difference in how I play on it)
- Grenade spawns also moved appropriately
- Colliders fixed -- they were previously in awful spots
- Two bonus spawns added
And a few other quick cleanups.
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Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
Ctf Eyeball v2 (wpted)