Author Topic: ctf fall  (Read 1616 times)

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Offline As de Espada

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ctf fall
« on: January 21, 2010, 05:57:24 pm »
idea of the map: when you kill the running flagger, the flag goes low, you have to sacrifice your atack movement to return it. I putted some anti spray on top. Middle can be the main war zone.

map would be small, but bigger than ctf_X. What do you think?
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline Blacksheepboy

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Re: ctf fall
« Reply #1 on: January 21, 2010, 06:16:53 pm »
Beating head against wall much? It looks thoroughly depressing (pretending there's four players on each team). The steep cliff up to the flags makes it no better.

Offline Horve

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Re: ctf fall
« Reply #2 on: January 22, 2010, 08:11:35 am »
grabbing the flag will take so much time

Offline As de Espada

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Re: ctf fall
« Reply #3 on: January 22, 2010, 10:22:25 pm »
A person made a .pms version. I liked the color and texture, but I will make the map from zero.
Took too long to fix an island: Video
Was fun to rec it xD

ok, I made a version myself, and was bad, too direct conflict. I'll add at least 2 more islands.
« Last Edit: January 24, 2010, 01:14:47 am by As de Espada »
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade