procedure OnPlayerKill(Killer, Victim: byte;Weapon: string);
begin
if Killer = Victim then
begin
writeConsole(Killer, 'you cant kill yourself for money you silly bear', RGB(0, 255, 255));
end else
begin
money[Killer] := money[Killer]+100;
writeConsole(Killer, 'You just got $100 your money is now: $' + inttostr(money[Killer]), RGB(0, 255, 255));
end;
end;
can u put a onflagscore that give 500$