Author Topic: ZRPG Spell Ideas  (Read 1293 times)

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Offline Stuffy

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ZRPG Spell Ideas
« on: April 15, 2010, 02:31:57 pm »
Im writing my own Zombie RPG at the moment, because quite much people asked me to do it. Account-system, Ep and Leveling-system are done already, but still need some good ideas for the spells, somethink funny, cool, crazy, whatever, just post your ideas, but keep in mind that the spells have to be balanced a bit, so please no Super Bomb Mass-Kill spells...
The truth is out there? Does anyone know the URL?
The URL is here

Offline mich1103

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Re: ZRPG Spell Ideas
« Reply #1 on: April 15, 2010, 02:53:42 pm »
1-Arrow rain
2-Knife wave
3-Regeneration (health)
4-Mine

Offline dnmr

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Re: ZRPG Spell Ideas
« Reply #2 on: April 15, 2010, 03:40:16 pm »
1-Arrow rain
2-Knife wave
3-Regeneration (health)
4-Mine
sweet, i would never come up with such stuff <.<


Stuffy, how serious are you about this? Could you PM me what you got so far?

Offline Gizd

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Re: ZRPG Spell Ideas
« Reply #3 on: April 15, 2010, 03:49:16 pm »
@Stuffy and dnmr, you should unite to make ZS dominate the world.

Offline Hacktank

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Re: ZRPG Spell Ideas
« Reply #4 on: April 15, 2010, 04:26:10 pm »
Noone ever thinks of me, *cry*.


Good luck to you Stuffy, you better have alot of dedication to this task.

Ideas:
Obveously the basics (heal,some kind of bullet wave,grenades,pred,more damage,ect)
Shunt Aggro: uses 1 pt dmg createbullets to push all zombie aggro off you to people around you.
(the one users never shut up about): Teleportation Spell.


Offline mich1103

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Re: ZRPG Spell Ideas
« Reply #5 on: April 15, 2010, 06:45:47 pm »
1-Flame wall (You put a wall of fire and zombie get hurted by the flame)
2-Bomb drop (Drop a m79 bullet on the head of a zombie)
3-Survivor (Engage a survivor and do kill for you) (the survivor do kill for you)
4-Air strike (Air strike)
5-Sentry gun (A simple sentry gun)
6-Barble wire (Like in last stand)

DarkCrusade

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Re: ZRPG Spell Ideas
« Reply #6 on: April 16, 2010, 03:46:09 am »
-Dug hole          - Get inside of a polygon on demand and out after 5 seconds to avoid zombie waves
-Inhuman Power - Get invincible for an amount of time
-Vanish             - Standard predator skill
-Disarm             - Disarm zombies in a certain range (add zombies that donĀ“t get affected by this!)

Offline Swompie

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Re: ZRPG Spell Ideas
« Reply #7 on: April 16, 2010, 06:41:54 am »
@Stuffy and dnmr, you should unite to make ZS dominate the world.
O_o, yeah the good old ZS.

@Stuffy: Give it another name since HT uses ZRPG already.

Offline Stuffy

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Re: ZRPG Spell Ideas
« Reply #8 on: April 16, 2010, 09:06:00 am »
Ye, some good ideas, like the dug-hole one. Ye, I'll name it not ZRPG, have to think of a good name. Thanks for all the ideas.
The truth is out there? Does anyone know the URL?
The URL is here

Offline Swompie

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Re: ZRPG Spell Ideas
« Reply #9 on: April 16, 2010, 09:08:03 am »
Mhh, got some funny in one of my unfinished scripts, lolz..
Gonna post later :p

Offline Stuffy

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Re: ZRPG Spell Ideas
« Reply #10 on: April 16, 2010, 09:10:06 am »
Ye, that would be cool, btw dnmr sended you a pm..
The truth is out there? Does anyone know the URL?
The URL is here

Offline Swompie

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Re: ZRPG Spell Ideas
« Reply #11 on: April 16, 2010, 09:16:29 am »
Do I think what you asked him? xD
Here:
Code: [Select]
procedure Necrophilia(ID: byte);
var i, j: integer; dist, range, X, Y: single;
begin
  range := 1337;
  j := 0;

  for i := 1 to 32 do
    if GetPlayerStat(i, 'Active') = True then
      if (GetPlayerStat(i, 'Health') <= 0) or (GetPlayerStat(i, 'Alive') = False) then
        if GetPlayerStat(i, 'Team') <> GetPlayerStat(ID, 'Team') then begin
          dist := Distance(GetPlayerStat(ID, 'X'), GetPlayerStat(ID, 'Y'), GetPlayerStat(i, 'X'), GetPlayerStat(i, 'Y'));
          if dist <= range then begin
            range := dist;
            j := i;
          end;
        end;

  if j > 0 then begin
      GetPlayerXY(j, X, Y);
      CreateBullet(X, Y, 0, -5, 10, 4, ID);
      CreateBullet(X, Y, -2.8, -3.2, 10, 4, ID);
      CreateBullet(X, Y, -2.8, 3.2, 10, 4, ID);
      for i := -Round(Bullets / 2) to Round(Bullets / 2) do
        CreateBullet(X + 10 * i, Y - 15 * abs(i), -0.54 * i, -2.3, 8, 10, ID);
  end else WriteConsole(ID, 'No target', $FF0000);

end;
Creates 2 cluster lines which will swap over the body and then explode on impact with polys. (The body of the player was frazzled when he was on the ground<3)