Author Topic: Fast paced 2D shooter [ Shoot 'em up ]  (Read 21050 times)

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Offline Stahlkaiser

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Re: Fast paced 2D shooter [ Shoot 'em up ]
« Reply #40 on: February 11, 2009, 08:44:17 am »
okay, UPDATE:

which one to go withß any further ideas?







-><-



this wsa from where i started:




« Last Edit: February 11, 2009, 12:30:00 pm by Stahlkaiser »
My Game Development Blog:
http://chess-game-dev.blogspot.com/

Offline Espadon

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Re: Fast paced 2D shooter [ Shoot 'em up ]
« Reply #41 on: February 11, 2009, 06:00:41 pm »


Slightly retro looking colors are undeniably win.
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline Stahlkaiser

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Re: Fast paced 2D shooter [ Shoot 'em up ]
« Reply #42 on: February 11, 2009, 06:07:37 pm »


Slightly retro looking colors are undeniably win.

Thanks for the comment!! as i said this picture there is Ptoings edit.

here is my actual work:



any suggestions?
« Last Edit: February 11, 2009, 06:11:47 pm by Stahlkaiser »
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http://chess-game-dev.blogspot.com/

Offline Stahlkaiser

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Update!
« Reply #43 on: March 08, 2009, 09:33:29 am »
Update!

i have a few new pictures here.

they include older projects and as well new ships:








i know, just sketchy but at least progress and footage! ;)


in addition i started a chilling project on which i work when i can`t see my shmups pictures any more and need to get my head free:



It is an abstract sideview shooter.it is nothing i work on using all the spare time i have but sometimes when i need to relaxe i just add a few things here and there and bring some ideas on paper.
« Last Edit: March 08, 2009, 11:19:45 am by Stahlkaiser »
My Game Development Blog:
http://chess-game-dev.blogspot.com/

Offline Stahlkaiser

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Re: Fast paced 2D shooter [ Shoot 'em up ]
« Reply #44 on: January 30, 2010, 06:13:24 pm »
Just to inform people that I am still working on this:

I am working on this surreal creature which somewhat looks like a mixture of a robot and a duck....imho

it does not resample any real existing thing. I myself consider this surreal or abstract art.

It is a part of a background for my game.

It is a work in progress and not finished yet.

My Game Development Blog:
http://chess-game-dev.blogspot.com/

Offline Cake

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Re: Fast paced 2D shooter [ Shoot 'em up ]
« Reply #45 on: January 30, 2010, 06:54:01 pm »
Looking forward to the game.



Offline chutem

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Re: Fast paced 2D shooter [ Shoot 'em up ]
« Reply #46 on: January 30, 2010, 07:35:24 pm »
I am working on this surreal creature which somewhat looks like a mixture of a robot and a duck....imho
win
1NK3FbdNtH6jNH4dc1fzuvd4ruVdMQABvs

Offline Stahlkaiser

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Re: Fast paced 2D shooter [ Shoot 'em up ]
« Reply #47 on: May 27, 2010, 10:32:48 am »
Well hi people!

I read this topic again and thought that i must post some new works of mine... but there are no new finished graphics.. so i will give you a spoiler demo in very early stage which actually is NOT meant to be shown to anyone!!

you can totally forget this thing of a .exe and you WILL only waste your time downloading and playing it but.. i thought... as SOME of your were asking me about at least EARLY stages of the game... i will now show you the started bit of the started bit of the DEMO.... i am to busy with planning before i will code the first level (demo)

i once a gain mention this: forget about this piece of junk... with ALL its components! it is not even meant to be shown to anyone...

http://www.file-upload.net/download-2551007/KARDIA_-DEMO_NEWEST.exe.html

so there it is...

but before i forget to mention: !!FORGET!! this....

controls: AWSD for movement. Arrow left is for firing and arrow up is the sword...which loads a second. the yellow "robots" are like emblems which you can collect and later grant you wonderful bonus-points. the BIG yellow robo can be collected my touching it long  enough, it will then slowly disappear. There are still bugs which are only to some laziness of cleaning them up please forget about them. Try getting every ship "absorbed" that spawns. Difficulty is very high like in old-school shmups. Otherwise simply come and take pot luck what happens in this mockup of ones and zeros.


but before i forget to mention: !!FORGET!! this.... even if a developer should NEVER show what is not meant to be shown...i do it for... those who really are interested in this :)


thank you for your wasted time :)



Will keep up the work.
« Last Edit: May 27, 2010, 10:39:25 am by Stahlkaiser »
My Game Development Blog:
http://chess-game-dev.blogspot.com/