Author Topic: t/dm Slam Tyke  (Read 2351 times)

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Offline Blacksheepboy

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t/dm Slam Tyke
« on: June 01, 2010, 10:51:47 pm »
t/dm Slam Tyke
Contest: Layout by DeaDpooL



Description: This map is a layout made by someone from a Brazilian forums - the layout being the #3 contender from here - designed. In other words, I volunteered to make a map [kinda] for As de Espada. Credits for texture goes to Inf_Siege [Beta].

Players: At least 2 vs 24 (bots)

Properties:
Polygons: 365
Scenery: 32
Spawns: 27
Colliders: 8
Waypoints: Not yet
Dimensions: 1253x988

 



With a change:



Both versions are now included in the download. Version 2 is simply named "Slam Tyke 2"
« Last Edit: June 05, 2010, 07:56:27 am by Blacksheepboy »

Offline As de Espada

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Re: t/dm Slam Tyke
« Reply #1 on: June 03, 2010, 09:13:10 pm »
seems good, thank you for kinda making this for me ^^
here
you made an excellent job with the dead-ends, I like how you use the only player collides to make more action.
btw, the layout's creator is "DeaDpooL", and you can find it
« Last Edit: June 03, 2010, 10:05:53 pm by As de Espada »
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Offline Blacksheepboy

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Slam Tyke HALP!
« Reply #2 on: June 04, 2010, 03:28:02 am »
Thank you! I re-uploaded the map with his name, scenery, and more.

Edit:

Okay, this map doesn't... flow. Sooo: I suppose every map doesn't have to "flow" like milk.



or

#2 / #3
« Last Edit: June 04, 2010, 05:09:58 pm by Blacksheepboy »

Offline As de Espada

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Re: t/dm Slam Tyke
« Reply #3 on: June 04, 2010, 04:45:50 pm »
I think that only the lower right (the tunnel) can be changed. The rest is good, and it's what makes this map unique. Make another version, and I'll try to make brasilians test them both.
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Offline Blacksheepboy

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Re: t/dm Slam Tyke
« Reply #4 on: June 04, 2010, 05:06:12 pm »
Do you mean by the red X? and changed how?

Offline As de Espada

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Re: t/dm Slam Tyke
« Reply #5 on: June 04, 2010, 05:35:09 pm »
I mean that curve you added, just that
All my maps | my latest map: SoldatX Racing Mappack
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Offline Blacksheepboy

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Re: t/dm Slam Tyke
« Reply #6 on: June 05, 2010, 12:49:22 am »
okay, thanks for specifying ;)

Edit:

Made the change. There are colliders on the bottom right curve with "middle" scenery to accompany them.

Offline As de Espada

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Re: t/dm Slam Tyke
« Reply #7 on: June 05, 2010, 07:38:26 am »
yeah... I think it's ok now
-edit-
plz update the download link (you changed the atatch)
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline duz

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Re: t/dm Slam Tyke
« Reply #8 on: June 13, 2010, 08:54:42 am »
Wow, good map!  :-*
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