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Soldat Community Wiki
is the largest database containing articles and information regarding various Soldat subjects.
Official Soldat Forums
Soldat Maps & Mapmaking
DM/HTF/Other maps
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
t/dm Slam Tyke
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Topic: t/dm Slam Tyke (Read 2351 times)
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Blacksheepboy
Veteran
Posts: 1817
t/dm Slam Tyke
«
on:
June 01, 2010, 10:51:47 pm »
t/dm Slam Tyke
Contest: Layout by DeaDpooL
Download Map
Description:
This map is a layout made by someone from a Brazilian forums - the layout being the #3 contender from
here
- designed. In other words, I volunteered to make a map [kinda] for As de Espada. Credits for texture goes to
Inf_Siege [Beta]
.
Players:
At least 2 vs 24 (bots)
Properties:
Polygons: 365
Scenery: 32
Spawns: 27
Colliders: 8
Waypoints: Not yet
Dimensions: 1253x988
With a change:
Both versions are now included in the download. Version 2 is simply named "Slam Tyke 2"
«
Last Edit: June 05, 2010, 07:56:27 am by Blacksheepboy
»
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As de Espada
Moderator
Veteran
Posts: 1493
Mapper
Re: t/dm Slam Tyke
«
Reply #1 on:
June 03, 2010, 09:13:10 pm »
seems good, thank you for kinda making this for me ^^
here
you made an excellent job with the dead-ends, I like how you use the only player collides to make more action.
btw, the layout's creator is "DeaDpooL", and you can find it
«
Last Edit: June 03, 2010, 10:05:53 pm by As de Espada
»
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Blacksheepboy
Veteran
Posts: 1817
Slam Tyke HALP!
«
Reply #2 on:
June 04, 2010, 03:28:02 am »
Thank you! I re-uploaded the map with his name, scenery, and more.
Edit:
Okay, this map doesn't... flow. Sooo:
I suppose every map doesn't have to "flow" like milk.
or
#2
/
#3
«
Last Edit: June 04, 2010, 05:09:58 pm by Blacksheepboy
»
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As de Espada
Moderator
Veteran
Posts: 1493
Mapper
Re: t/dm Slam Tyke
«
Reply #3 on:
June 04, 2010, 04:45:50 pm »
I think that only the lower right (the tunnel) can be changed. The rest is good, and it's what makes this map unique. Make another version, and I'll try to make brasilians test them both.
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All my maps
| my latest map:
SoldatX Racing Mappack
me making a map on
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:
ctf_FastMade
Blacksheepboy
Veteran
Posts: 1817
Re: t/dm Slam Tyke
«
Reply #4 on:
June 04, 2010, 05:06:12 pm »
Do you mean by the red X? and changed how?
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As de Espada
Moderator
Veteran
Posts: 1493
Mapper
Re: t/dm Slam Tyke
«
Reply #5 on:
June 04, 2010, 05:35:09 pm »
I mean that curve you added, just that
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All my maps
| my latest map:
SoldatX Racing Mappack
me making a map on
youtube
:
ctf_FastMade
Blacksheepboy
Veteran
Posts: 1817
Re: t/dm Slam Tyke
«
Reply #6 on:
June 05, 2010, 12:49:22 am »
okay, thanks for specifying
Edit:
Made the change. There are colliders on the bottom right curve with "middle" scenery to accompany them.
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As de Espada
Moderator
Veteran
Posts: 1493
Mapper
Re: t/dm Slam Tyke
«
Reply #7 on:
June 05, 2010, 07:38:26 am »
yeah... I think it's ok now
-edit-
plz update the download link (you changed the atatch)
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All my maps
| my latest map:
SoldatX Racing Mappack
me making a map on
youtube
:
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duz
Flagrunner
Posts: 586
Old nick: HunterZ
Re: t/dm Slam Tyke
«
Reply #8 on:
June 13, 2010, 08:54:42 am »
Wow, good map!
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Official Soldat Forums
Soldat Maps & Mapmaking
DM/HTF/Other maps
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
t/dm Slam Tyke