Author Topic: Account system ! (Based on mission mod)  (Read 3640 times)

0 Members and 1 Guest are viewing this topic.

Offline mich1103

  • Flagrunner
  • ****
  • Posts: 558
  • Did you say chocolate ? O.o
    • ZoMbIe-DeStRoYeR pk server
Re: Account system ! (Based on mission mod)
« Reply #20 on: June 20, 2010, 09:23:08 am »
Yeah ! but i don't know if a account part is missing ...

Offline squiddy

  • Soldat Beta Team
  • Camper
  • ******
  • Posts: 333
  • Flagger assassin
    • SoldatX
Re: Account system ! (Based on mission mod)
« Reply #21 on: June 20, 2010, 09:38:29 am »
Run the server, give it a few tries, and then tell us :)
www.soldatx.com.br - The brazilian Soldat community.

Offline mich1103

  • Flagrunner
  • ****
  • Posts: 558
  • Did you say chocolate ? O.o
    • ZoMbIe-DeStRoYeR pk server
Re: Account system ! (Based on mission mod)
« Reply #22 on: June 21, 2010, 10:18:34 am »
Do this is to reset stat if a player wath to reset hes stat ?
Code: [Select]
Procedure ResetStats(ID: Byte; LoggedIN: Boolean); //LoggedIN should determine if he stays logged in. True = yes.. 
Begin 
 Player[ID].Name := ''; 
 Player[ID].Password := ''; 
 Player[ID].Level := 0; 
 Player[ID].Money := 0; 
Player[ID].Logged := LoggedIN; 
end; 

Offline kosik231

  • Major
  • *
  • Posts: 70
  • Where can I find Your soul?
Re: Account system ! (Based on mission mod)
« Reply #23 on: June 21, 2010, 11:14:34 am »
Code: [Select]
Procedure ResetStats(ID: Byte; LoggedIN: Boolean); //LoggedIN should determine if he stays logged in. True = yes.. 
Begin 
 Player[ID].Level := 1; 
 Player[ID].Money := 0; 
Player[ID].Logged := LoggedIN; 
end;
when u reset Player's name, he will be logged off, but when you reset his pass... his account will be without password... because u make Password := ''; btw its better to reset lv to 1 because lv 0 can cause issues... like 0 Exp to get...
For signatures, you are allowed only one image in your signature which may not be wider and taller than 300 and 125 pixels, and may not be over 20kB in file size. No BMPs are allowed.

Offline mich1103

  • Flagrunner
  • ****
  • Posts: 558
  • Did you say chocolate ? O.o
    • ZoMbIe-DeStRoYeR pk server
Re: Account system ! (Based on mission mod)
« Reply #24 on: June 21, 2010, 11:35:51 am »
i dont have lvl !
so i delete and i put it like that ?
Code: [Select]
Procedure ResetStats(ID: Byte; LoggedIN: Boolean);
Begin 
 Player[ID].Money := 0; 
Player[ID].Logged := LoggedIN; 
end;

Offline croat1gamer

  • Veteran
  • *****
  • Posts: 1327
  • OMG CHANGING AVATAR!!! ^ω^
Re: Account system ! (Based on mission mod)
« Reply #25 on: June 21, 2010, 11:37:17 am »
~~So, as far as i can see, he still didnt learn to read the scripts?


You need to do all that because when the player leaves the server his stats will be assigned to the ID, not the player.
With the ResetStats you 'empty' the ID stats, so that someone else doesnt get them.
And yes, the stats for that account are saved.

-
Player[ID].Level := 1
It is this way because there is no level 0. The lowest level is 1.
Last year, I dreamt I was pissing at a restroom, but I missed the urinal and my penis exploded.

Offline mich1103

  • Flagrunner
  • ****
  • Posts: 558
  • Did you say chocolate ? O.o
    • ZoMbIe-DeStRoYeR pk server
Re: Account system ! (Based on mission mod)
« Reply #26 on: June 21, 2010, 02:13:34 pm »
Yeah ! but i dont have level on my script so i dont use it !

Offline kosik231

  • Major
  • *
  • Posts: 70
  • Where can I find Your soul?
Re: Account system ! (Based on mission mod)
« Reply #27 on: June 21, 2010, 02:31:15 pm »
make whatever you want with your script but... can you stop using "!" in every one sentences that you write? it looks like you are screaming on us xD
For signatures, you are allowed only one image in your signature which may not be wider and taller than 300 and 125 pixels, and may not be over 20kB in file size. No BMPs are allowed.

Offline mich1103

  • Flagrunner
  • ****
  • Posts: 558
  • Did you say chocolate ? O.o
    • ZoMbIe-DeStRoYeR pk server
Re: Account system ! (Based on mission mod)
« Reply #28 on: June 21, 2010, 02:32:45 pm »
Ok .
i dont know why i always put !

Offline croat1gamer

  • Veteran
  • *****
  • Posts: 1327
  • OMG CHANGING AVATAR!!! ^ω^
Re: Account system ! (Based on mission mod)
« Reply #29 on: June 21, 2010, 04:10:53 pm »
Offtopic:
Kill me.

Ontopic:
Give us the whole script. Period.
Last year, I dreamt I was pissing at a restroom, but I missed the urinal and my penis exploded.

Offline mich1103

  • Flagrunner
  • ****
  • Posts: 558
  • Did you say chocolate ? O.o
    • ZoMbIe-DeStRoYeR pk server
Re: Account system ! (Based on mission mod)
« Reply #30 on: July 01, 2010, 02:19:57 pm »
There is the whole script ! :D
Code: [Select]
const
Color = $FF00FF00; //Color to be used.
psgpowa = 1;
psgtype = 14;
psgrang = 666;
psgspee = 75;
maxpsg = 10;
PlainTextColour=$FF00FF00;
psgammo = 85;

var
  NewBossName:string;
  pname: string;
  money: array[1..32] of integer;
  statcost:integer;
  giveid:integer;
  psgcost:integer;
  give,ammount,player:string;
  sgx,sgy:array[1..maxpsg] of single;
  sga,sgo,sgt:array[1..maxpsg] of byte;
  sgd:array[1..maxpsg] of boolean;
  invcost,medcost,nadecost,flamecost,vestcost,serkcost,clustcost,powercost,eaglecost: integer;
  mp5cost,ak47cost,augcost,spascost,rugecost,m79cost,barrcost,minimcost,minigcost, allcost: integer;
 

procedure placesentry(x,y:single;ID,team:byte);
var n,f:byte;
begin
if getplayerstat(ID,'Ground')=true then begin
f:=maxpsg;
for n:=1 to maxpsg do begin
if sgd[n]=true then f:=f-1;
end;
if f=0 then DrawText(ID,'Maximum of '+inttostr(maxpsg)+' sentry guns on map reached.',250,RGB(0,255,0),0.10,150,400) else begin
for n:=1 to maxpsg do begin
if sgd[n]=false then break;
end;
sgx[n]:=x; sgy[n]:=y; sgo[n]:=ID; sgt[n]:=team; sga[n]:=psgammo; sgd[n]:=true;
DrawText(ID,'Sentry gun placed!',250,RGB(0,255,0),0.1,75,350);
end;
end else DrawText(ID,'You are in mid-air!',250,RGB(0,255,0),0.10,220,400);
end;
 
 
 procedure SummonRandomBotBoss();
begin
  case Random(1,6) of // note that Random(1, 6) can return 1-5, but not 6!
    1: NewBossName:='CoWbOy ZoMbIe';
    2: NewBossName:='GlAdIaTor ZoMbIe';
    3: NewBossName:='SpArTaAa ZoMbIe';
    4: NewBossName:='ViRuS ZoMbIe';
    5: NewBossName:='WTF ZoMbIe';
  end;
  Command('/addbot2 '+NewBossName);
  WriteConsole(0, NewBossName+' has been summoned! Kill him for reward!', PlainTextColour);
end;



procedure CheckBotBoss(Victim:byte);
begin
// assume that bot name is the same as bot file name
  if (IdToName(Victim)=NewBossName) then begin
    Command('/kick '+NewBossName);
    WriteConsole(0, NewBossName+' has been defited!', PlainTextColour);
  end;
end;


procedure InitScript();
begin
  NewBossName:=''; // never forget to initialize all your variables!!!
end;


procedure ActivateServer();
  begin
    InitScript();
    statcost        := 25;
    psgcost         := 30;
    invcost         := 9;
    medcost         := 6;
    nadecost        := 6;
    flamecost       := 12;
    vestcost        := 7;
    serkcost        := 9;
    clustcost       := 8;
    powercost       := 18;
    eaglecost       := 9;
    mp5cost         := 9;
    ak47cost        := 10;
    augcost         := 10;
    spascost        := 10;
    rugecost        := 9;
    m79cost         := 12;
    barrcost        := 14;
    minimcost       := 11;
    minigcost       := 10;
    allcost         := 25;
  end;


procedure OnJoinGame(ID, Team: byte);

var
   asd : string;

  begin
if FileExists('scripts/shop/'+ GetPlayerStat(ID,'IP') + '.txt') then begin 
asd := ReadFile('scripts/shop/'+ GetPlayerStat(ID,'IP') + '.txt'); 
  money[ID] := StrToInt(Copy(asd,0,length(asd)-2)); 
 writeConsole(ID, 'Your Money is: $' + inttostr(money[ID]),Color);
    writeConsole(ID, 'Do /shop to see the shop, do /money to see your money !', Color);
 end else money[ID] := 0 
end; 






procedure OnPlayerKill(Killer, Victim: byte;Weapon: string);
begin
if Killer <> Victim then
begin
if (IdToName(victim) = 'ZoMbIe')
then begin
money[Killer] := money[Killer]+1;
writeConsole(Killer, 'You just got 1$ for killing a ZoMbIe ! your money is now :' + inttostr(money[Killer]), Color);
end;         
   
if (IdToName(victim) = 'CoWbOy ZoMbIe')
then begin
money[Killer] := money[Killer]+10;
writeConsole(Killer, 'You just got 10$ for killing CoWbOy ZoMbIe ! your money is now :' + inttostr(money[Killer]), Color);
end;         
 
    if (IdToName(victim) = 'WTF ZoMbIe')
then begin
money[Killer] := money[Killer]+30;
writeConsole(Killer, 'You just got 30$ for killing WTF ZoMbIe ! your money is now :' + inttostr(money[Killer]), Color);
end;

    if (IdToName(victim) = 'GlAdIaTor ZoMbIe')
then begin
money[Killer] := money[Killer]+15;
writeConsole(Killer, 'You just got 15$ for killing GlAdIaToR ZoMbIe ! your money is now :' + inttostr(money[Killer]), Color);
end;
   
if (IdToName(victim) = 'ViRuS ZoMbIe')
then begin
money[Killer] := money[Killer]+25;
writeConsole(Killer, 'You just got 25$ for killing ViRuS ZoMbIe! your money is now :' + inttostr(money[Killer]), Color);
end;

    if (IdToName(victim) = 'SpArTaAa ZoMbIe')
then begin
money[Killer] := money[Killer]+20;
writeConsole(Killer, 'You just got 20$ for killing SpArTaAa ZoMbIe ! your money is now :' + inttostr(money[Killer]), Color);
end;
CheckBotBoss(Victim);
end else begin
writeConsole(Killer,'you cant kill yourself for money !', Color);
end;
end;



procedure OnFlagScore(ID, TeamFlag: byte);
      begin
        money[ID] := money[ID]+10;
        writeConsole(ID,'you just got 10$ for scoring ! your money is now :' + inttostr(money[ID]), Color);
end;




function OnPlayerCommand(ID: Byte; Text: string): boolean;
  begin



  give := GetPiece(LowerCase(Text), ' ', 0);
  ammount := GetPiece(LowerCase(Text), ' ', 1);
  player := GetPiece(Text, ' ', 2);
  if give = '/give' then
    begin
      if money[ID] > strtoint(ammount) then
        begin
          giveid := NameToID(player);

          if giveid > 0 then
            begin
              money[ID] := money[ID] - strtoint(ammount);
              money[giveid] := money[giveid] + strtoint(ammount);
              writeconsole(ID, 'You gave $' + ammount + ' to: ' + IDToName(giveid) + ', Your money is now: $' + inttostr(money[ID]) , Color);
              writeconsole(giveid, 'You recived $' + ammount + ' from: ' + IDToName(ID) + ', Your money is now: $' + inttostr(money[giveid]), Color);
            end else
              begin
                writeconsole(ID, 'That person does not exist at all !', Color);
              end;

        end else
        begin
          writeconsole(ID, 'You dont have enough money', Color);
        end;

    end;







    if regExpMatch('^/(money|moneys)$', Text) then
      begin
        writeConsole(ID, 'Your money is: $' + inttostr(money[ID]), Color);
     end;



    if regExpMatch('^/(commands|shop|spawn|help)$', Text) then
      begin
        writeConsole(ID, '#############SHOP#########################', Color);
        writeConsole(ID, '#commands:                               #', Color);
        writeConsole(ID, '#/stat $25 (spawn a turret)              #', Color);
        writeConsole(ID, '#/psg $30 (Spawn a sentry gun)           #', Color);
        writeConsole(ID, '#/inv  $9(Give you the invisibility)     #', Color);
        writeConsole(ID, '#/med $6 (Give you a medic kit)          #', Color);
        writeConsole(ID, '#/nade $6 (Give to you some nade)        #', Color);
        writeConsole(ID, '#/flame $12 (Give you a flamer)          #', Color);
        writeConsole(ID, '#/vest $7 (Give you a Bullet proof)      #', Color);
        writeConsole(ID, '#/serk $9 (Give you the RAGE !!!)        #', Color);
        writeConsole(ID, '#/clust $8 (Give you some cluster)       #', Color);
        writeConsole(ID, '#/power $18 (Spawn all bonus above you)  #', Color);
        writeConsole(ID, '#/eagle $7 (Give you a Desert Eagle)     #', Color);
        writeConsole(ID, '#/mp5 $9 (Give you a Hk mp5)             #', Color);
        writeConsole(ID, '#/ak47 $10 (Give you a Ak 47)            #', Color);
        writeConsole(ID, '#/aug $10 (Give you a Steyr AUG)         #', Color);
        writeConsole(ID, '#/spas $10 (Give you a spas 12)          #', Color);
        writeConsole(ID, '#/ruger $9 (Give you a Ruger)            #', Color);
        writeConsole(ID, '#/m79 $12 (Give you a m79)               #', Color);
        writeConsole(ID, '#/barr $14 (Give you a Barret)           #', Color);
        writeConsole(ID, '#/minim $11 (Give you a FN minimi)       #', Color);
        writeConsole(ID, '#/minig $10 (Give you a Minigun)         #', Color);
        writeConsole(ID, '#/guns 25(Spawn all gun above you)       #', Color);
        writeConsole(ID, '#############END##########################', Color);
      end;





if regExpMatch('^/(stationary|stat|turrent)$', Text) then
  begin
      if money[ID] >= statcost then
        begin
          money[ID] := money[ID] - statcost;
          SpawnObject(GetPlayerStat(ID,'x')+20,GetPlayerStat(ID,'y')-20,15);
          writeconsole(ID, 'You bought a Stat Gun for $25, you have $' + inttostr(money[ID]), Color);

        end else begin writeconsole(ID, 'You do not have enough money', Color);
      end;
  end;
  result := false;






if regExpMatch('^/(psg)$', Text) then begin
      if money[ID] >= psgcost then begin
          money[ID] := money[ID] - psgcost;
         placesentry(getplayerstat(ID,'x'),getplayerstat(ID,'y'),ID,getplayerstat(ID,'team'));
          writeconsole(ID, 'You bought a Sentry Gun for $30, you have $' + inttostr(money[ID]), Color);
        end else begin writeconsole(ID, 'You do not have enough money', Color);
    end;
end;


  if regExpMatch('^/(desert eagles|eagle|deagles|deserteagles)$', Text) then
    begin
      if money[ID] >= eaglecost then
        begin
          money[ID] := money[ID] - eaglecost;
          forceWeapon(ID,1,GetPlayerStat(ID,'Primary'),0);
          writeconsole(ID, 'You bought deagles for $9, you have $' + inttostr(money[ID]), Color);

        end else begin writeconsole(ID, 'You do not have enough money', Color); end;
    end;

  if regExpMatch('^/(hkmp5|mp5|hk)$', Text) then
    begin
      if money[ID] >= mp5cost then
        begin
          money[ID] := money[ID] - mp5cost;
          forceWeapon(ID,2,GetPlayerStat(ID,'Primary'),0);
          writeconsole(ID, 'You bought a HK MP5 for $9, you have $' + inttostr(money[ID]), Color);

        end else begin writeconsole(ID, 'You do not have enough money', Color); end;

    end;

  if regExpMatch('^/(ak47)$', Text) then
    begin
      if money[ID] >= ak47cost then
        begin
          money[ID] := money[ID] - ak47cost;
          forceWeapon(ID,3,GetPlayerStat(ID,'Primary'),0);
          writeconsole(ID, 'You bought a AK47 for $10, you have $' + inttostr(money[ID]), Color);

        end else begin writeconsole(ID, 'You do not have enough money', Color); end;

    end;

  if regExpMatch('^/(steyr|aug)$', Text) then
    begin
      if money[ID] >= augcost then
        begin
          money[ID] := money[ID] - augcost;
          forceWeapon(ID,4,GetPlayerStat(ID,'Primary'),0);
          writeconsole(ID, 'You bought a Steyr Aug for $10, you have $' + inttostr(money[ID]), Color);

        end else begin writeconsole(ID, 'You do not have enough money', Color); end;

    end;

  if regExpMatch('^/(spas 12|spas|spas12)$', Text) then
    begin
      if money[ID] >= spascost then
        begin
          money[ID] := money[ID] - spascost;
          forceWeapon(ID,5,GetPlayerStat(ID,'Primary'),0);
          writeconsole(ID, 'You bought a SPAS12 for $10, you have $' + inttostr(money[ID]), Color);

        end else begin writeconsole(ID, 'You do not have enough money', Color); end;

    end;

  if regExpMatch('^/(ruger|ruge|ruger77)$', Text) then
    begin
      if money[ID] >= rugecost then
        begin
          money[ID] := money[ID] - rugecost;
          forceWeapon(ID,6,GetPlayerStat(ID,'Primary'),0);
          writeconsole(ID, 'You bought a Ruger for $9, you have $' + inttostr(money[ID]), Color);

        end else begin writeconsole(ID, 'You do not have enough money', Color); end;

    end;

  if regExpMatch('^/(m79)$', Text) then
    begin
      if money[ID] >= m79cost then
        begin
          money[ID] := money[ID] - m79cost;
          forceWeapon(ID,7,GetPlayerStat(ID,'Primary'),0);
          writeconsole(ID, 'You bought a M79 for $12, you have $' + inttostr(money[ID]), Color);

        end else begin writeconsole(ID, 'You do not have enough money', Color); end;
    end;

  if regExpMatch('^/(barreta|barr|barrett m82a1|barret|barret m)$', Text) then
    begin
      if money[ID] >= barrcost then
        begin
          money[ID] := money[ID] - barrcost;
          forceWeapon(ID,8,GetPlayerStat(ID,'Primary'),0);
          writeconsole(ID, 'You bought a Barreta for $14, you have $' + inttostr(money[ID]), Color);

        end else begin writeconsole(ID, 'You do not have enough money', Color); end;
    end;

  if regExpMatch('^/(fn minimi|minim|fn)$', Text) then
    begin
      if money[ID] >= minimcost then
        begin
          money[ID] := money[ID] - minimcost;
          forceWeapon(ID,9,GetPlayerStat(ID,'Primary'),0);
          writeconsole(ID, 'You bought a FN Minimi for $11, you have $' + inttostr(money[ID]), Color);

        end else begin writeconsole(ID, 'You do not have enough money', Color); end;
    end;

  if regExpMatch('^/(minigun|minig)$', Text) then
    begin
      if money[ID] >= minigcost then
        begin
          money[ID] := money[ID] - minigcost;
          forceWeapon(ID,10,GetPlayerStat(ID,'Primary'),0);
          writeconsole(ID, 'You bought a Minigun for $10, you have $' + inttostr(money[ID]), Color);

        end else begin writeconsole(ID, 'You do not have enough money', Color); end;
    end;


  if regExpMatch('^/(medic|med|health|med pack)$', Text) then
    begin
      if money[ID] >= medcost then
        begin
          money[ID] := money[ID] - medcost;
          SpawnObject(GetPlayerStat(ID,'x')+20,GetPlayerStat(ID,'y')-20,16);
          writeconsole(ID, 'You bought a Medkit for $6, you have $' + inttostr(money[ID]), Color);

        end else begin writeconsole(ID, 'You do not have enough money', Color); end;
    end;

  if regExpMatch('^/(grenade|nade)$', Text) then
    begin
      if money[ID] >= nadecost then
        begin
          money[ID] := money[ID] - nadecost;
          SpawnObject(GetPlayerStat(ID,'x')+20,GetPlayerStat(ID,'y')-20,17);
          writeconsole(ID, 'You bought some Grenades for $6, you have $' + inttostr(money[ID]), Color);

        end else begin writeconsole(ID, 'You do not have enough money', Color); end;
    end;

  if regExpMatch('^/(cluster|clust|clustergrandes|clusternades|clustnades)$', Text) then
    begin
      if money[ID] >= clustcost then
        begin
          money[ID] := money[ID] - clustcost;
          SpawnObject(GetPlayerStat(ID,'x')+20,GetPlayerStat(ID,'y')-20,22);
          writeconsole(ID, 'You bought some Cluster Greanades for $8, you have $' + inttostr(money[ID]), Color);

        end else begin writeconsole(ID, 'You do not have enough money', Color); end;
    end;

  if regExpMatch('^/(armor|vest|bulletproofvest)$', Text) then
    begin
      if money[ID] >= vestcost then
        begin
          money[ID] := money[ID] - vestcost;
          SpawnObject(GetPlayerStat(ID,'x')+20,GetPlayerStat(ID,'y')-20,19);
          writeconsole(ID, 'You bought a Bullet Proof Vest for $7, you have $' + inttostr(money[ID]), Color);

        end else begin writeconsole(ID, 'You do not have enough money', Color); end;
    end;


  if regExpMatch('^/(boxes|power|box)$', Text) then
    begin
      if money[ID] >= powercost then
        begin
          money[ID] := money[ID] - powercost;
          SpawnObject(GetPlayerStat(ID,'x')+20,GetPlayerStat(ID,'y')-20,16);
          SpawnObject(GetPlayerStat(ID,'x')+30,GetPlayerStat(ID,'y')-20,17);
          SpawnObject(GetPlayerStat(ID,'x')+40,GetPlayerStat(ID,'y')-20,18);
          SpawnObject(GetPlayerStat(ID,'x')+50,GetPlayerStat(ID,'y')-20,19);
          SpawnObject(GetPlayerStat(ID,'x')+60,GetPlayerStat(ID,'y')-20,20);
          SpawnObject(GetPlayerStat(ID,'x')+70,GetPlayerStat(ID,'y')-20,21);
          SpawnObject(GetPlayerStat(ID,'x')+80,GetPlayerStat(ID,'y')-20,22);
          writeconsole(ID, 'You bought all Powerups for $18, you have $' + inttostr(money[ID]), Color);

        end else begin writeconsole(ID, 'You do not have enough money', Color); end;

    end;

  if regExpMatch('^/(preditor|inv|invisible)$', Text) then
    begin
      if money[ID] >= invcost then
        begin
          money[ID] := money[ID] - invcost;
          SpawnObject(GetPlayerStat(ID,'x')+20,GetPlayerStat(ID,'y')-20,20);
          writeconsole(ID, 'You bought a Preditor Box for $9, you have $' + inttostr(money[ID]), Color);

        end else begin writeconsole(ID, 'You do not have enough money', Color); end;
    end;

  if regExpMatch('^/(flame god|flame|flamegodmode|flame god mode)$', Text) then
    begin
      if money[ID] >= flamecost then
        begin
          money[ID] := money[ID] - flamecost;
          SpawnObject(GetPlayerStat(ID,'x')+20,GetPlayerStat(ID,'y')-20,18);
          writeconsole(ID, 'You bought a Flame God Box for $12, you have $' + inttostr(money[ID]), Color);

        end else begin writeconsole(ID, 'You do not have enough money', Color); end;
    end;

  if regExpMatch('^/(berseker|serk)$', Text) then
    begin
      if money[ID] >= serkcost then
        begin
          money[ID] := money[ID] - serkcost;
          SpawnObject(GetPlayerStat(ID,'x')+20,GetPlayerStat(ID,'y')-20,21);
          writeconsole(ID, 'You bought a Berseker Box for $9, you have $' + inttostr(money[ID]), Color);

        end else begin writeconsole(ID, 'You do not have enough money', Color); end;
    end;



if regExpMatch('^/(gunz|guns|weapons|weaps|weps)$', Text) then
    begin
      if money[ID] >= allcost then
        begin
          money[ID] := money[ID] - allcost;
          SpawnObject(GetPlayerStat(ID,'x')+20,GetPlayerStat(ID,'y')-20,1);
          SpawnObject(GetPlayerStat(ID,'x')+30,GetPlayerStat(ID,'y')-20,2);
          SpawnObject(GetPlayerStat(ID,'x')+40,GetPlayerStat(ID,'y')-20,3);
          SpawnObject(GetPlayerStat(ID,'x')+50,GetPlayerStat(ID,'y')-20,4);
          SpawnObject(GetPlayerStat(ID,'x')+60,GetPlayerStat(ID,'y')-20,5);
          SpawnObject(GetPlayerStat(ID,'x')+70,GetPlayerStat(ID,'y')-20,6);
          SpawnObject(GetPlayerStat(ID,'x')+80,GetPlayerStat(ID,'y')-20,7);
          SpawnObject(GetPlayerStat(ID,'x')-20,GetPlayerStat(ID,'y')-20,8);
          SpawnObject(GetPlayerStat(ID,'x')-30,GetPlayerStat(ID,'y')-20,9);
          SpawnObject(GetPlayerStat(ID,'x')-40,GetPlayerStat(ID,'y')-20,10);
          SpawnObject(GetPlayerStat(ID,'x')-50,GetPlayerStat(ID,'y')-20,11);
          SpawnObject(GetPlayerStat(ID,'x')-60,GetPlayerStat(ID,'y')-20,12);
          SpawnObject(GetPlayerStat(ID,'x')-70,GetPlayerStat(ID,'y')-20,13);
          SpawnObject(GetPlayerStat(ID,'x')-80,GetPlayerStat(ID,'y')-20,14);
          writeconsole(ID, 'You bought all Weapon for $25, you have $' + inttostr(money[ID]), Color);

        end else begin writeconsole(ID, 'You do not have enough money', Color);
   end;

end;
end;

procedure OnMapChange(newmap:string);
var n:byte;
begin
    command('/kick CoWbOy ZoMbIe');
    command('/kick GlAdIaTor ZoMbIe');
    command('/kick SpArTaAa ZoMbIe');
    command('/kick ViRuS ZoMbIe');
    command('/kick WTF ZoMbIe');
SummonRandomBotBoss();
for n:=1 to maxpsg do begin sgd[n]:=false; end;
end;

procedure OnLeaveGame(ID,team:byte;kicked:boolean);
var n:byte;
begin
for n:=1 to maxpsg do
begin if sgo[n]=ID then sgd[n]:= false;
end;
WriteFile('scripts/shop/'+ GetPlayerStat(ID,'IP') + '.txt',IntToStr(money[ID])); 
end;

Procedure AllDraw();
var
  i:Byte;
begin
  for i := 1 to 32 do if (GetPlayerStat(i,'Active') = true) AND (GetPlayerStat(i,'Human') = true) then
    DrawText(i,'Money: $' + inttostr(Money[i]),65,Color,0.08,15,320);

end;



Procedure AppOnIdle(Ticks: Integer);
 Var N, K: Byte;
  X, Y, Dista: Single;
   Begin
    For N := 1 To maxpsg Do Begin
AllDraw();     
if sgd[n] = True Then Begin
      CreateBullet(sgx[n],sgy[n],0,0,0,5,sgo[n]);
       For K := 1 To 32 Do Begin
        GetPlayerXy(K,X,Y);
         if GetPlayerStat(K,'Team') <> sgt[n] Then if GetPlayerStat(K,'Alive') = True Then if RayCast(sgx[n],sgy[n],x,y,dista,psgrang) = True Then if dista <= psgrang Then Begin
          x := ((x-sgx[n]) / dista)*psgspee;
         y := ((y-sgy[n]) / dista)*psgspee;
          CreateBullet(sgx[n],sgy[n],x,y,psgpowa,psgtype,sgo[n]); sga[n]:=sga[n]-1;
         if sga[n] = 0 Then Begin
      sgd[n] := false;
      Writeconsole(sgo[n],'One of your sentry guns ran out of ammo.',$0000FF00);     
end;
Break;
    end;
   end;
  end;
 end;
end;




procedure OnPlayerSpeak(ID:Byte;Text:String);
begin
if (Text='!money')
      then begin
        writeConsole(ID, 'Your money is: $' + inttostr(money[ID]), Color);
     end;



if(Text='!shop')
      then begin
        writeConsole(ID, '#############SHOP#########################', Color);
        writeConsole(ID, '#commands:                               #', Color);
        writeConsole(ID, '#/stat $25 (spawn a turret)              #', Color);
        writeConsole(ID, '#/psg $30 (Spawn a sentry gun)           #', Color);
        writeConsole(ID, '#/inv  $9(Give you the invisibility)     #', Color);
        writeConsole(ID, '#/med $6 (Give you a medic kit)          #', Color);
        writeConsole(ID, '#/nade $6 (Give to you some nade)        #', Color);
        writeConsole(ID, '#/flame $12 (Give you a flamer)          #', Color);
        writeConsole(ID, '#/vest $7 (Give you a Bullet proof)      #', Color);
        writeConsole(ID, '#/serk $9 (Give you the RAGE !!!)        #', Color);
        writeConsole(ID, '#/clust $8 (Give you some cluster)       #', Color);
        writeConsole(ID, '#/power $18 (Spawn all bonus above you)  #', Color);
        writeConsole(ID, '#/eagle $7 (Give you a Desert Eagle)     #', Color);
        writeConsole(ID, '#/mp5 $9 (Give you a Hk mp5)             #', Color);
        writeConsole(ID, '#/ak47 $10 (Give you a Ak 47)            #', Color);
        writeConsole(ID, '#/aug $10 (Give you a Steyr AUG)         #', Color);
        writeConsole(ID, '#/spas $10 (Give you a spas 12)          #', Color);
        writeConsole(ID, '#/ruger $9 (Give you a Ruger)            #', Color);
        writeConsole(ID, '#/m79 $12 (Give you a m79)               #', Color);
        writeConsole(ID, '#/barr $14 (Give you a Barret)           #', Color);
        writeConsole(ID, '#/minim $11 (Give you a FN minimi)       #', Color);
        writeConsole(ID, '#/minig $10 (Give you a Minigun)         #', Color);
        writeConsole(ID, '#/guns $25(Spawn all gun above you)       #', Color);
        writeConsole(ID, '#############END##########################', Color);
      end;
  end;

you can delete the save part OnLeaveGame and OnJoinGame (saved by IP).
All part for account are already did  ;)
just take all these part and make the script please  :-\