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News:
Soldat Capture The Flag League
is probably the most famous competitive community of all times. It ran over 60 seasons of different leagues and tournaments!
Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
ctf_eagle
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Topic: ctf_eagle (Read 1877 times)
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Viral
Soldat Beta Team
Camper
Posts: 361
123 hi
ctf_eagle
«
on:
July 03, 2010, 09:39:13 am »
Hi. This is my new map called ctf_eagle. Hope you like it
ctf_eagle
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Screenshots:
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See more maps by Viral
Hosted by jrgp's
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Any suggestions?
PS. white circles - colliders, red circles - alpha spawn, aqua circles - bravo spawn, big circles - alpha/bravo flag
«
Last Edit: July 03, 2010, 09:41:07 am by Viral
»
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kvachu
Major
Posts: 94
Soldat Forever...
Re: ctf_eagle
«
Reply #1 on:
July 03, 2010, 09:49:22 am »
For me looks very flowy. Think I like it.
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Norbo
Camper
Posts: 338
Re: ctf_eagle
«
Reply #2 on:
July 03, 2010, 11:13:33 am »
Im a great fan of this map. You can switch between routes very quickly, i love the visuals, its original, and its symetrical, therefore balanced. Great Work. Waiting for playtest.
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As de Espada
Moderator
Veteran
Posts: 1493
Mapper
Re: ctf_eagle
«
Reply #3 on:
July 03, 2010, 12:31:41 pm »
long time no see
I'm not in my pc right now, but by the overview seems to be a good layout
great visuals as always
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All my maps
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ctf_FastMade
Viral
Soldat Beta Team
Camper
Posts: 361
123 hi
Re: ctf_eagle
«
Reply #4 on:
July 03, 2010, 02:52:27 pm »
Thanks for your opinion
Waiting for some in-game tests (layout, colliders placement etc.)
«
Last Edit: July 03, 2010, 03:05:32 pm by Viral
»
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Suowarrior
Global Moderator
Veteran
Posts: 1060
There will be time when I create maps again.
Re: ctf_eagle
«
Reply #5 on:
July 05, 2010, 06:14:07 pm »
I like the visuals, though bg and polys could have more color difference.
At first sight in screen, map looked big, but in-game much smaller, nicely sized. Center area look like small Maya.
The biggest issue is flag spawn area. There's basically one way in, one way out: Attacker must use bottom to get the flag and to escape with it as defender spawns are at top. That leads to repetitiveness (lack of different opportunities to get and escape with flag), the same thing is one reason for Lanubya being bad map.
For friends of traditional Soldat play, it's a good map.
«
Last Edit: July 05, 2010, 06:27:14 pm by Suowarrior
»
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duz
Flagrunner
Posts: 586
Old nick: HunterZ
Re: ctf_eagle
«
Reply #6 on:
July 10, 2010, 01:36:55 pm »
You're a good map maker, why u dont remake some DM/TDM maps for the next Soldat version, will help a lot.
Btw, nice map.
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2002-2007 / 2009-2012
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Viral
Soldat Beta Team
Camper
Posts: 361
123 hi
Re: ctf_eagle
«
Reply #7 on:
July 10, 2010, 03:35:07 pm »
I think that original maps are good enough and they don't need any remakes (oldschool style <3). And I just don't like remaking maps - it's quite boring :'
Quote
Btw, nice map.
Thx :]
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scarface09
Veteran
Posts: 1153
Arsenal Supporter For Life
Re: ctf_eagle
«
Reply #8 on:
July 25, 2010, 12:58:54 am »
Good map...I like the visuals and dark theme
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Football is the other face of the world. If you don't like it, then you can get the hell out!
OpTic|AntiHero
Major
Posts: 62
I Am OpTic!
Re: ctf_eagle
«
Reply #9 on:
August 10, 2010, 04:56:24 pm »
This map looks sick hope someone puts it up try it out
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nosejj
Camper
Posts: 432
Re: ctf_eagle
«
Reply #10 on:
August 22, 2010, 10:45:43 pm »
Wow this map looks really good.
Loved the textures!
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Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
ctf_eagle