Author Topic: tw_test  (Read 1708 times)

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Offline dominikkk26

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tw_test
« on: August 02, 2010, 07:53:47 am »
I made a skeleton map but what to do in order to be better.
One thing is for sure is short compared to my previous version tw_zlot.
I am concerned primarily with improving the shell i add buildings and their arrangement give some skeletons of buildings.

At Paint or something else dorysujcie additions to the skeleton and placement of buildings. If you have any programs promoted proporcjonalniejsze Make sketches of buildings.





DarkCrusade

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Re: tw_test
« Reply #1 on: August 06, 2010, 04:01:12 pm »
You improved on shading, an important part of mapping! However, people rather appreciate layouts than looks, and you should go for a design that is playable first.

TW is played in realistic mode, so keep that in mind when you create the layout. Most maps also go for a realistic battlefield feeling, hence you have trenches (that is why the game mode is called trenchwar), bunkers and sometimes even destroyed buildings.

This map would rather make a halfdecent DM map than a TW map. I suggest drawing the map you want to create on a sheet of paper first of all and then go on. There is no book, no building that has been written or built without at least a rough sketch.

But don't be disappointed, you get better ;)

Offline Boots

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Re: tw_test
« Reply #2 on: August 26, 2010, 04:32:17 pm »
looks like a small version of junkyard.

I loved thta map, the huge hills were smexy
That girl's a genius
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I think she's serious
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