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Official Soldat Forums
Soldat Maps & Mapmaking
DM/HTF/Other maps
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Suowarrior
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DM HTF Religi - Polyworks lighting test.
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Topic: DM HTF Religi - Polyworks lighting test. (Read 2795 times)
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Mistercharles
Veteran
Posts: 1371
+
DM HTF Religi - Polyworks lighting test.
«
on:
August 14, 2006, 11:08:19 am »
Virtually no scenery, just polygons, whoop dee doo. I made the map so I could test the autoshader.
The map is very small, the corridors are about 4 soldatens high, good for realistic.
NOTE
: Actual map doesn't have a glowing cross, and various pieces of scenery are under the polygons, to prevent errors. I hope 5 different sceneries, and a total of 22 are enough for it to work online.
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shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day
PANZERCATWAGON
Camper
Posts: 261
oh god: blowjobs
Re: DM HTF Religi - Polyworks lighting test.
«
Reply #1 on:
August 14, 2006, 11:11:15 am »
Is it waypointed?
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SadistAtHeart
Global Moderator
Flagrunner
Posts: 636
golevka
Re: DM HTF Religi - Polyworks lighting test.
«
Reply #2 on:
August 14, 2006, 11:15:52 am »
weapons.ini
Oh wait.
Macromedia Fire- Wait. Wait.
I can't think of any critisim. The autoshader is fun to play with, isn't it?
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Mistercharles
Veteran
Posts: 1371
+
Re: DM HTF Religi - Polyworks lighting test.
«
Reply #3 on:
August 14, 2006, 11:19:42 am »
No one wants to waypoint a duel-style map, panzer. Besides, stick in 5 bots or so, and they'll fight each other on their own because they're so close.
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shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day
PANZERCATWAGON
Camper
Posts: 261
oh god: blowjobs
Re: DM HTF Religi - Polyworks lighting test.
«
Reply #4 on:
August 14, 2006, 11:23:16 am »
Yeah, but is it waypointed?
I can't tell how big the map is ok?
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t0bsen
Major(1)
Posts: 15
Re: DM HTF Religi - Polyworks lighting test.
«
Reply #5 on:
August 14, 2006, 01:33:04 pm »
I like the map.
Do I have to download the newest PW version to do the automated lightning thing?
Why is there a swastika on your avatar panzercatwagon?
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PANZERCATWAGON
Camper
Posts: 261
oh god: blowjobs
Re: DM HTF Religi - Polyworks lighting test.
«
Reply #6 on:
August 14, 2006, 01:33:50 pm »
Quote from: t0bsen on August 14, 2006, 01:33:04 pm
Why is there a swastika on your avatar panzercatwagon?
For good luck.
[On-topic] I really like the map now, for gameplay 'tis fun, although I still don't like bland maps
.
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Iq Unlimited
Flagrunner
Posts: 864
mr. foobar2000
Re: DM HTF Religi - Polyworks lighting test.
«
Reply #7 on:
August 14, 2006, 02:46:18 pm »
I jsut figgured out how to work the lighting tool in 1.4 ^.^
I like the map, and the auto-texture tool is so fun now
Iq Unlimited (waypoint it tho, or get sum1 else to)
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TrmD
Soldier
Posts: 134
Barefoot in Baltimore
Re: DM HTF Religi - Polyworks lighting test.
«
Reply #8 on:
August 16, 2006, 02:43:51 pm »
Meh, this is more of a show/concept map, doesn't need waypoints...
It's already amazing, as it is.
Great work.
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Sit with the guru
Bgretydews
Flagrunner
Posts: 805
y halo thar rabbit
Re: DM HTF Religi - Polyworks lighting test.
«
Reply #9 on:
August 17, 2006, 03:22:49 am »
Looks very cool
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http://yossi.jrgp.org/?action=maps&sa=user_maps&u=10
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Official Soldat Forums
Soldat Maps & Mapmaking
DM/HTF/Other maps
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
DM HTF Religi - Polyworks lighting test.