Author Topic: CTF - Geothermal  (Read 1699 times)

0 Members and 1 Guest are viewing this topic.

Offline Dr.DR4IG

  • Major
  • *
  • Posts: 78
  • Polybugger off, I'm mapping! D:
CTF - Geothermal
« on: October 21, 2010, 11:45:05 am »
 Just a quick lil' update on the map I mentioned I was working on in the CTF_NORFAIR thread..

 Basically I was working on it BEFORE I switched my mapbuilding habits over to 'proper' ones so it was my typical polybugged layout, So I ended up redoing it from scratch (Thus the longer-than-my-usual releasetime. I want to get it RIGHT as possible the first time!)

 I'm also working out in my head a tutorial for how I scene, And another on how I find and grab resources. If I do use external textures or sprites (IE: I get lazy and grab existing ones out there.. :D) I'm fairly picky which ones I use. I'm trying to throw together 'packs' of the ones I like to use often.

 Anyways, Enough rambling here's an all-but-finished sneak peek of the new 'Geothermal' map. I've got about 6-10 polybugs here to deal with, And a few snags in some tight areas to improve flow (LEss stumbling around in tight passages :P)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
WARNING: This thread may contain nuts!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- LIST OF MY MAPS ON TMS -

Offline ValiS

  • Major
  • *
  • Posts: 57
Re: CTF - Geothermal
« Reply #1 on: October 21, 2010, 11:56:02 am »
Looks like link-dead  ;D

But looks good I want to kill there already. GJ
I eat EFCs for breakfast (with a lot of ketchup ...)

Offline Blacksheepboy

  • Veteran
  • *****
  • Posts: 1817
Re: CTF - Geothermal
« Reply #2 on: October 22, 2010, 12:51:44 pm »
You've got some great atmosphere going on.

And, I would love to see you make your scenery. I've noticed that some of the best [realistic] scenery has generally come from concept images.

Offline As de Espada

  • Moderator
  • Veteran
  • *****
  • Posts: 1493
  • Mapper
    • My maps
Re: CTF - Geothermal
« Reply #3 on: October 22, 2010, 03:04:34 pm »
Your texture stretching (or should I say shrinking) is really nice. Those red glows could have a little more influence in the polys sourrounding them.
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade