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it shouldn't take into account how fast the victim is moving.
Could a dev please check the code. And tell us how this all works?
Quote from: ginn on March 21, 2012, 11:52:14 pmit shouldn't take into account how fast the victim is moving.It doesn't. Though I'd be thrilled to be proven wrong.
Quote from: Bistoufly on March 23, 2012, 06:23:38 pmCould a dev please check the code. And tell us how this all works?Quote from: 13th_account on March 23, 2012, 02:51:30 pmQuote from: ginn on March 21, 2012, 11:52:14 pmit shouldn't take into account how fast the victim is moving.It doesn't. Though I'd be thrilled to be proven wrong.Indeed only takes into account the bullet, bodypart and the bonus stuff
Actual Damage = [Damage] * [Hitbox modifier] * [Bullet speed]Spas fires six pellets, so the damage would potentially sixtuple if all pellets hit.Headshots do 115% damage, torso 100% and legs 90%.A player can move at a speed of up to about 50 "movement units" by his own means.123 * 1.15 * (139 + 50) * 6 = 160,404.3A player has 150,000 "health units" when calculating with these available figures.Granted it's somewhat rare to get as good of a shot as this. But completely possible.
Nope. But you could easily calculate it yourself now that you know the damage formula. Fire one shot when you're standing still and one when you're moving on a dummy bot and note how much health he has left after each shot.