Author Topic: ctf_suprix  (Read 3345 times)

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Offline dominikkk26

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ctf_suprix
« on: March 25, 2011, 01:38:13 pm »
ctf_suprix








1. What almost every polygon has a bounce? I'm using the latest PolyWorks!
2. What to add? Where to add? What to improve. Any suggestion and criticism will be accepted and can be implemented.

Offline Monsteri

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Re: ctf_suprix
« Reply #1 on: March 25, 2011, 02:03:12 pm »
1.?
2.Objects, please.
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Offline dominikkk26

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Re: ctf_suprix
« Reply #2 on: March 25, 2011, 02:55:17 pm »
Almost every polygon is a bounce. Why?

Offline Monsteri

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Re: ctf_suprix
« Reply #3 on: March 25, 2011, 03:23:57 pm »
I still don't get it..
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Offline Fryer

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Re: ctf_suprix
« Reply #4 on: March 25, 2011, 07:22:18 pm »
1. Bouncy/buggy polygons usually occur if you make them too thin; try too keep the polygons at least twice the size of the soldier if they are small (also try not to use too small polygons since they will act weird if the player is going fast).
Another common problem is not overlapping the polygons. Read more here.

2. You should make objects (spawns) visible when you take a screenshot. That way people would be able to comment on them.
Right now the map looks very flat. Try coloring the vertices more to get some variation and perhaps also a more 3 dimensional look.
As for the map layout, I think that big thing at the mid top of the map is way too high and I don't think anyone in their right mid would actually go there unless they are using some really freaky tactics.
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Offline dominikkk26

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Re: ctf_suprix
« Reply #5 on: March 26, 2011, 03:17:25 am »
Okay here points:


And here wireframe:


Annex publish the map to test!
« Last Edit: March 26, 2011, 03:29:02 am by dominikkk26 »

Offline Monsteri

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Re: ctf_suprix
« Reply #6 on: March 26, 2011, 03:29:13 am »
Well, the gameplay is hard to comment from only a pic with this complicated map, but at least I can say that top route won't ever be used.
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Offline thegrandmaster

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Re: ctf_suprix
« Reply #7 on: March 28, 2011, 12:39:56 pm »
Well, the gameplay is hard to comment from only a pic with this complicated map, but at least I can say that top route won't ever be used.
Top route is useless I'm afraid. Bottom route... might be used.. but the middle will be a very speedy capping route.
It's quite a mis-matched map... lots of poly's everywhere, needs a little simplifying in my opinion.
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