is there a way to change the buoyancy of a model in Crimson glory? this would be useful for a submarine, which I want to make (I'm also in to map making, and need to know why map scaling is so weird in CG, my maps end up REALLY REALLY BIG!!!)
and how can I make a (GM) script read a file and see if something is true or not
and also, how did MM make .pms's work in CG? I want to use soldat maps!