Author Topic: ctf_rings  (Read 1688 times)

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Offline thegrandmaster

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ctf_rings
« on: March 03, 2011, 02:14:38 pm »
ctf_rings
By TheGrandmaster
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A fairly odd concept, but fun with enough people!


(^Click To Enlarge^)

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Hosted by jrgp's Soldat Mapping Showcase.


+ thanks to DC for his clouds. they're very nice.
« Last Edit: March 03, 2011, 04:06:36 pm by thegrandmaster »
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Offline Terran

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Re: ctf_rings
« Reply #1 on: March 04, 2011, 06:33:00 am »
hmmm...i see smth interesting....

Question#1
Are that half-dimensionedopacitied parts of rings player collides?

Question#2
How to create those nice rounds??Special program?Or skilled hand of master? :D
« Last Edit: March 04, 2011, 06:25:05 pm by Terran »
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Offline Monsteri

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Re: ctf_rings
« Reply #2 on: March 04, 2011, 06:58:43 am »
I'd say: Tons of sketch.
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Offline thegrandmaster

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Re: ctf_rings
« Reply #3 on: March 04, 2011, 11:34:51 am »
@Terran:
1. Most of the rings are ice, however the more transparent parts of the rings are only player colliding.
2. I used a solid 'circle' scenery (used the pupil from ctf_eye) then went around it doing an outline of half of it. I then stretched where necessary to make it even and then duplicated and flipped it to make an even circle..
So Monsteri is sorta on the right lines, except I used a scenery once followed by flipping, duplicating and pasting entire rings.
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Offline As de Espada

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Re: ctf_rings
« Reply #4 on: March 04, 2011, 12:25:14 pm »
Interesting, but it's not nice to spawn and have to go backward.
It's nice how you enter and leave the flag area.
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Offline thegrandmaster

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Re: ctf_rings
« Reply #5 on: March 04, 2011, 12:33:46 pm »
I know what you mean, but I can't see much of a solution to that really.
It makes it a bit different, but still allows a lil bit of instant action through the non-bullet colliding bits.
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