Author Topic: ctf_HellFire  (Read 1595 times)

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Offline Deadpool

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ctf_HellFire
« on: July 08, 2011, 06:49:01 am »
ctf_HellFire

Map can be played also on public server, it's big enough.



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Offline Maek|

  • Soldier
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  • Posts: 140
Re: ctf_HellFire
« Reply #1 on: July 08, 2011, 12:28:21 pm »
I like the layout. The texture looks very repeatitive though.
Soldat since 1.0.5

Offline Blacksheepboy

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Re: ctf_HellFire
« Reply #2 on: July 08, 2011, 04:07:37 pm »
my recommendation is to get rid of the lights. they seem out of place

Offline As de Espada

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  • Mapper
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Re: ctf_HellFire
« Reply #3 on: July 10, 2011, 10:25:39 am »
man, why are you not using the forum atachments?

I suggest you use TMS for uploading your maps... it's really annoying to have to open another window/tab and look for the download.

About the map... plz dont do so thin polys for people to walk on. You should use only 2 big polys on you bridge, making a solid land, and not 4 to make 2 thin little bridges.

Your shading could be stronger, like the darker parts could be darker and etc...
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade