Author Topic: Map idea  (Read 3338 times)

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Offline thegrandmaster

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Map idea
« on: April 19, 2011, 10:05:03 am »
Another mapping idea, unsure what theme/texture/colours to go for...
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Offline Bistoufly

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Re: Map idea
« Reply #1 on: April 19, 2011, 10:34:03 am »
Looks nice.

For the textures why not keeping it simple.
Grey with a nice shading works for me. It looks classy.
I like simple maps with not to much sceneries and distracting stuffs.


Offline SoldatFire

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Re: Map idea
« Reply #2 on: April 19, 2011, 01:07:38 pm »
Wow This is going to be a massacre at the middle
I'm drunk right now. I feel compelled to go to battle. This lamp in front of me has no chance. Die lamp die. Your light is gone. I have won.

Offline thegrandmaster

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Re: Map idea
« Reply #3 on: April 19, 2011, 01:13:58 pm »
@Bistoufly:
Same here, I like it simple. But I know that many people would prefer developing it alot.

@SoldatFire:
Massacre anywhere and everywhere. The middle will be more concentrated, but the bases still would have alot of action around them.

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Offline Fryer

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Re: Map idea
« Reply #4 on: April 19, 2011, 01:27:28 pm »
I think there would be less spray in mid if you make it shorter and make the islands close to mid a bit longer.
Also it would probably be good to have a collider at the red flag so that you can easily boost out from there when you grab it. That could perhaps make up for the differing size of the islands on both sides.

I like the idea; it doesn't look too similiar to stuff I've seen before and it's still kinda simple. :)

Other stuff: You should remove the bottom player spawns imo. Add a collider somewhere near spawn at blue base to make quick nade boosting possible (only at blue base since alpha team seems to have a slight advantage already).
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Offline thegrandmaster

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Re: Map idea
« Reply #5 on: April 19, 2011, 01:46:18 pm »
Okay, two versions...
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Offline Fryer

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Re: Map idea
« Reply #6 on: April 19, 2011, 01:56:50 pm »
I like the shading on the second map.
I can't think of anything more to add right now, would need to playtest it first, maybe a bit later today?
...PC vs Mac is like AK47 vs M4A1...
<DutchFlame`> i once heard running runescape in the background gave you a speedboost
<Mr> yes, it allocates more electrons, so there are more electrons available for Soldat -> they are streched less and it is more fluent

Soldat PolyWorks 1.5.0.13 - AimMode - Aim practise gamemode script - Fryer's SoldatStream Mod

Offline thegrandmaster

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Re: Map idea
« Reply #7 on: April 19, 2011, 03:02:26 pm »
Got mahoosive polybugs.
If any of you are able to fix them, it'd be much appreciated... I've tried, but these seem querky and hard to fix... [attachment]

To get the map, head to soldat://84.23.68.230:23063 and do the command '/getmap' and it should change the map to this one. (then access it from your maps folder etc).
Thanks
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Offline As de Espada

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Re: Map idea
« Reply #8 on: May 10, 2011, 03:37:26 pm »
Nice, unmirrowed ctf at last! I like that.
Red spawns are worse than blue spawns. Maybe you could add one extra spawn on top for red.
I don't know how ready the polystructure is, but you really should add a second, maybe third layer of polys outside of the map, do some shading like you did in the bottom middle more often.
there are some weird shading here and there, but sometimes that makes the map cooler

ps.: I tried to get the map but got this
Quote
Soldat Admin Connection Established.
Invalid password.
plz just put it on the forum attachments
« Last Edit: May 10, 2011, 03:39:38 pm by As de Espada »
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Offline thegrandmaster

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Re: Map idea
« Reply #9 on: May 11, 2011, 12:42:32 pm »
hmm wow I forgot I was in the middle of making this map.. I'll just dig it out..

I think this is it.
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Offline thegrandmaster

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Re: Map idea
« Reply #10 on: July 10, 2011, 02:21:21 pm »
bump.
New version of polyworks removes the crazy bouncing, which is great.
I've added a few colliders, edited tiny details on shape. Thoughts on where to go next?
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Offline As de Espada

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Re: Map idea
« Reply #11 on: July 10, 2011, 03:20:03 pm »
I think that you could do supports/hangings for all the islands, and work on that bridge, maybe make it thicker
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Offline thegrandmaster

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Re: Map idea
« Reply #12 on: November 24, 2011, 04:45:12 am »
This is quite a bump, but I recently reopened my old polyworks to find this in its folder, so I've decided to work on it a little.
Here's the updated screenshot.

(I'm not sure that I'm using the latest polyworks.. Does anyone have the direct download link?)
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Offline homerofgods

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Re: Map idea
« Reply #13 on: November 24, 2011, 05:32:52 am »

Offline As de Espada

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Re: Map idea
« Reply #14 on: November 25, 2011, 10:30:33 pm »
I still think that blue spawns are way better than red spawns.
Put the right red spawn in the top of that rock and it would be ok.
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Offline thegrandmaster

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Re: Map idea
« Reply #15 on: November 26, 2011, 05:13:17 am »
Hmm yes I see what you mean. I'll try lowering that section a little and shuffle the spawns a little. What about bouncy poly's? Thinking of putting one on the alpha side so you can bounce up easier.
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