Author Topic: Soldat.IDE - would you use it?  (Read 27893 times)

0 Members and 1 Guest are viewing this topic.

Offline LORD KILLA

  • Camper
  • ***
  • Posts: 254
  • Happie
Re: Soldat.IDE - would you use it?
« Reply #40 on: May 13, 2010, 12:11:03 pm »
If he visits the forum to look into this thread
Quote from: Drag's Profile page
April 21, 2010, 10:48:53 am

FAIL! :(

Offline ManSoft|Warlord

  • Major
  • *
  • Posts: 70
  • Soldat.IDE Creator
Re: Soldat.IDE - would you use it?
« Reply #41 on: September 14, 2012, 03:50:49 am »
Hi there, I just found my old sources and want to tell you that I'm currently trying to redo the code in Lazarus for cross-plattform compatibilty. But... You are waiting for so long: Get the last build (don't know whether it's working or not - I'm using OSX and cannot really debug everything. So take it 'as it is').

I would be happy if there would be any replys whether or not this tool would be used. :)

P.s.: You can add new (?) and edit old function names and their parameters provided by the Soldat-Server by editing the functions.bsf-File.

Have fun!
Warlord

Offline As de Espada

  • Soldat Beta Team
  • Veteran
  • ******
  • Posts: 1493
  • Mapper
    • My maps
Re: Soldat.IDE - would you use it?
« Reply #42 on: September 15, 2012, 01:24:31 pm »
I would use it! I'll test it soon
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline ManSoft|Warlord

  • Major
  • *
  • Posts: 70
  • Soldat.IDE Creator
Re: Soldat.IDE - would you use it?
« Reply #43 on: July 08, 2013, 02:43:16 pm »
Updated first post.

DarkCrusade

  • Guest
Re: Soldat.IDE - would you use it?
« Reply #44 on: July 08, 2013, 06:08:44 pm »
Stop teasing me and start releasing this awesome project to the "broad" public! :(